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by terminator
Tue Mar 19, 2019 5:53 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 300
Views: 17094

Re: Forgotten Units Mod and stuff...

I've always been aware that there variations, but though the editor just selected the one that was more proper in the context. But I really like what you discovered about the rough desert. Wish I knew about that when I created the Afrika Korps campaign :( Anyway, I'll pay more attention in my next ...
by terminator
Tue Mar 19, 2019 5:40 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Air supply bug
Replies: 6
Views: 112

Re: Air supply bug

Finally, the only interest I have found in Air supply aircraft and the possibility of deploying or not deploying new aircrafts for the human player : Screenshot 1407.jpg I did a test with Air Supply = 0 for each camp, I saw no change other than the impossibility of deploying new planes for the human...
by terminator
Tue Mar 19, 2019 5:16 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Air supply bug
Replies: 6
Views: 112

Re: Air supply bug

Well in the editor we can just take the number of AI planes*3 supply each (unless modded) and compare it to the air supply available to the AI. The question is, does this issue affect anything in the game. Like, do the AI planes show low supply icons when the player has low supply or is AI air supp...
by terminator
Tue Mar 19, 2019 2:35 pm
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.6 Unit issues
Replies: 14
Views: 386

Re: 7.1.6 Unit issues

Reported all my Units Bugs mentioned above in the Bugs database (as there appears to be a resurgence of activity) : - Missing image Greek Mortar Infantry - Not the good unit name for the German 7TP dw, it should be 7TP jw - Romanian Infantry '41: infantry attack = 15, same infantry attack value that...
by terminator
Tue Mar 19, 2019 1:46 pm
Forum: Order of Battle Series
Topic: Explanation of all traits
Replies: 11
Views: 120

Re: Explanation of all traits

trait_0_title = Marines trait_0_descr = Receive a lower efficiency penalty from disembarking trait_1_title = Submerged trait_1_descr = Unit can hide underwater trait_2_title = Submergable trait_2_descr = Unit can submerge to hide underwater trait_3_title = Camouflaged trait_3_descr = Unit is invisib...
by terminator
Tue Mar 19, 2019 7:33 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Regarding template.png
Replies: 8
Views: 96

Re: Regarding template.png

Yeah, I meant to say jpeg (i am forever using those 2 terms interchangeably) and was hoping there was a military map site somewhere that had actual battle maps. Thanks for the replies guys. :) Cheers from Virginia. template. jpeg does not work with the game on my PC :arrow: only template. jpg works...
by terminator
Mon Mar 18, 2019 2:06 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Air supply bug
Replies: 6
Views: 112

Re: Air supply bug

Did a quick test, and while I get similar in the editor, it looks fine in the game for me: (the map has two more AI airfields further north, but it correctly shows the player-owned air supply only). The problem is not for the player-owned side, the problem is for the AI side. Why the AI side is sho...
by terminator
Mon Mar 18, 2019 12:33 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 300
Views: 17094

Re: Forgotten Units Mod and stuff...

Lessons in map making (3/3) :

It also works for other textures :idea:

Example with City texture , Erik's Germany East 43_1.4, 01Kharkov43 :

- Before -> 2 buildings block the railroad :(

Screenshot 1398.jpg
Screenshot 1398.jpg (227.75 KiB) Viewed 83 times

- After -> the railroad is free :D

Screenshot 1399.jpg
Screenshot 1399.jpg (197.3 KiB) Viewed 83 times
by terminator
Mon Mar 18, 2019 12:27 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 300
Views: 17094

Re: Forgotten Units Mod and stuff...

Lessons in map making (2/3) :

Example with "rough desert" in first mission Erik's Afrika Korps "Aufklärung" :


- Before (original) :

Screenshot 1396.jpg
Screenshot 1396.jpg (349.92 KiB) Viewed 87 times

- After ("rough desert" variation n°3):

Screenshot 1397.jpg
Screenshot 1397.jpg (672.55 KiB) Viewed 87 times
by terminator
Mon Mar 18, 2019 12:24 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Forgotten Units Mod and stuff...
Replies: 300
Views: 17094

Re: Forgotten Units Mod and stuff...

Lessons in map making (1/3) : It’s something I recently discovered by chance. Every terrain texture has variations. Example for the "rough desert" difficult to distinguish by moment which has 4 different variations : Desert_variations.jpg What I discovered recently is that you just need to click se...
by terminator
Mon Mar 18, 2019 10:46 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Regarding template.png
Replies: 8
Views: 96

Re: Regarding template.png

Erik2 wrote:
Mon Mar 18, 2019 10:31 am
And a template.png file won't work as a template if I remember correctly.
Exactly, only template.jpg works :!:
I usually work on image with png format and then convert the image in template.jpg format to use in OoB Scenario Editor :idea:
by terminator
Mon Mar 18, 2019 10:26 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Regarding template.png
Replies: 8
Views: 96

Re: Regarding template.png

There is a difference in size between the png and jpg format ! :wink:
by terminator
Mon Mar 18, 2019 10:02 am
Forum: Order of Battle Series
Topic: What's this thing?
Replies: 8
Views: 158

Re: What's this thing?

I take my time when I play and it almost never happens to me to see this sign.
It may also depend on your computer’s performance.
I know in general when a program does not have time to erase an image, this image may persist for some time.
These are only hypotheses.
by terminator
Mon Mar 18, 2019 9:58 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Regarding template.png
Replies: 8
Views: 96

Re: Regarding template.png

stan23 wrote:
Sun Mar 17, 2019 8:01 pm
Where do people usually get them? What's the proper size? Is there a thread somewhere?
Thanx and cheers from Virginia.
What is it template.png :?:
by terminator
Mon Mar 18, 2019 9:44 am
Forum: Order of Battle Series
Topic: What's this thing?
Replies: 8
Views: 158

Re: What's this thing?

I think it’s related to the fact that when the game goes too fast (scrolling too fast ?), the game doesn’t have time to erase this sign (?)
by terminator
Mon Mar 18, 2019 8:48 am
Forum: Order of Battle Series
Topic: Order of Battle: World War II - v7.1.6 Update
Replies: 48
Views: 2554

Re: Order of Battle: World War II - v7.1.6 Update

All that is in the GOG version installed! Also, all medals burn, except this one) Are you absolutely sure that you have this game installed on your hard drive? :arrow: http://www.slitherine.com/store/product.asp?gid=586 And this game is in the GoG store? I didn’t find it on GOG :?
by terminator
Sun Mar 17, 2019 3:32 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 518
Views: 43975

Re: Germany West '41-'43 Sicily Scn - Major Bug

Just tried this one - MAJOR bug in victory trigger! Game starts with Allied turn - at the end of which it went straight to this victory screen giving Axis a minor victory..... Clearly NOT what is supposed to happen!!! I was kind of relieved as this one looks like a real nightmare for the Axis LOL.....
by terminator
Sun Mar 17, 2019 10:14 am
Forum: Order of Battle : World War II - Scenario Design
Topic: The "Gabe-Mod" (v7.1.6)
Replies: 315
Views: 18364

Re: The "Gabe-Mod" (v7.1.6)

Now "all I have to do" is to change the models a bit to look like the actual tanks. No problem with the Flamm I, basically the right -flamethrowing- barrel has to be longer and wider, the fuel tanks are stored inside, no real difference in the chassis. I won't change the transmission/gears or such ...
by terminator
Sun Mar 17, 2019 10:08 am
Forum: Order of Battle : World War II - Tech Support
Topic: Units Won't Move
Replies: 14
Views: 143

Re: Units Won't Move

First scenario Panzerkrieg = 01_Rzhev :

Step 1 = Purchase and deploy :arrow: IMPOSSIBLE TO MOVE :!:
Step 2 = Soviet Turn 1 (soviet play first = AI)
Step 3 = German Turn 1 (german play second = Human player) :arrow: YOU CAN MOVE :!:
by terminator
Sun Mar 17, 2019 8:54 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Terminator's Scenarios
Replies: 34
Views: 3134

Re: Terminator's Scenarios

Capture d’écran (141).jpg
Capture d’écran (141).jpg (213.83 KiB) Viewed 70 times

Capture d’écran (142).jpg
Capture d’écran (142).jpg (120.18 KiB) Viewed 70 times

Capture d’écran (143).jpg
Capture d’écran (143).jpg (92.76 KiB) Viewed 70 times


The link : http://www.mediafire.com/file/5yx4cn714 ... 9.zip/file (beta :!: )

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