Search found 78 matches
- Thu Mar 26, 2020 10:42 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: How to resize units?
- Replies: 2
- Views: 1036
How to resize units?
As the title says: I find tge units a bit to large. How can I resize them?
- Wed Mar 25, 2020 6:25 am
- Forum: Panzer Corps 2 Scenario Design
- Topic: Scenario: D-Day (Updated)
- Replies: 22
- Views: 7469
Re: Scenario: D-Day
I also would like to know about the possibility of creating custom campaigns.
- Thu Nov 19, 2015 2:36 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Deep Strike and Droppods
- Replies: 2
- Views: 2584
Deep Strike and Droppods
I haven't played this game in a while but is it possible yet to Deep Strike and use Droppods?
- Thu Nov 19, 2015 2:29 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: [LF] units costs
- Replies: 0
- Views: 1281
[LF] units costs
Does anyone have a list of all units and what they cost?
- Wed Jan 21, 2015 8:46 am
- Forum: Panzer Corps : Scenario Design
- Topic: [request] unit roster icons
- Replies: 0
- Views: 815
[request] unit roster icons
Greetings,
Could someone help me with delivering the unit roster icons for PzC western front? I need the US and German unit icons.
I'm looking for these icons -->
viewtopic.php?f=147&t=33244&start=240 (scroll down)
Could someone help me with delivering the unit roster icons for PzC western front? I need the US and German unit icons.
I'm looking for these icons -->
viewtopic.php?f=147&t=33244&start=240 (scroll down)
- Wed Jan 07, 2015 6:45 am
- Forum: Mods and Scenario Design
- Topic: GUIDE Map Creation 101
- Replies: 11
- Views: 18081
Re: GUIDE Map Creation 101
Hello bram! I just took a look at the forums for the first time, having just finished a youtube tutorial for beginners on scenario creation. I've been getting pretty involved in it, building maps in the 100x100 range and up. I would guess that multiplayer maps would just be scenarios both players p...
- Fri Dec 26, 2014 9:22 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: some multiplayer questions
- Replies: 5
- Views: 1642
Re: some multiplayer questions
awesome man, can't wait to play in an online tournament with this game. best wishes with your project! Thanks mate! I have loads of experience with hosting online tournaments. I play a game called Combat Missions and I've hosted several tournaments and campaigns. Also I've hosted many Flames of War...
- Fri Dec 26, 2014 5:03 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: some multiplayer questions
- Replies: 5
- Views: 1642
Re: some multiplayer questions
1. The Tau mod is currently mostly tau looking units using weapons currently ingame, and the nids are skins without weapons or stats atm. As long as the person who issues the challenge has modified their game to allow them to be used though you should be able to. It may not show in the other guy's ...
- Fri Dec 26, 2014 10:27 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: some multiplayer questions
- Replies: 5
- Views: 1642
some multiplayer questions
I'm working on a tournament based on the TT. Wich means that players get to pick a core force and play 3 battles using that core force. (more details will follow once I have the rules ready and fine-tuned) But I would like to know this: 1: can players use the TAU and Nids mods in multiplayer? 2: can...
- Sat Dec 20, 2014 9:54 am
- Forum: Warhammer® 40,000® Armageddon™
- Topic: New Possible Functionality for Glory
- Replies: 16
- Views: 6034
Re: New Possible Functionality for Glory
How about Glory is like its name GLORY. So it is just for ranking. So players can challange other high ranking glory players. If you win a battle vs a higher ranking player you earn more glory. So a higher ranking player will earn less glory for playing vs a lower ranking player.
- Fri Dec 19, 2014 5:05 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Futere factions/chapters
- Replies: 18
- Views: 6503
Re: Futere factions/chapters
For the Emperorlordzimoa wrote:all I can say, keep the faith...
- Fri Dec 19, 2014 12:55 am
- Forum: Mods and Scenario Design
- Topic: Droppods
- Replies: 4
- Views: 2711
Re: Droppods
Kerensky wrote:Yes, there is no special trait to give Droppods any kind of special functionality at this time.
To bad
- Thu Dec 18, 2014 4:18 pm
- Forum: News & Announcements
- Topic: Warhammer version 1.03 is now available
- Replies: 7
- Views: 19935
Re: Warhammer gets a new update!
Hear hear
- Thu Dec 18, 2014 1:53 pm
- Forum: Mods and Scenario Design
- Topic: GUIDE Map Creation 101
- Replies: 11
- Views: 18081
Re: GUIDE Map Creation 101
Could you tell how to create the multiplayer maps?
EDIT:
Got it
EDIT:
Got it
- Thu Dec 18, 2014 1:46 pm
- Forum: Mods and Scenario Design
- Topic: Droppods
- Replies: 4
- Views: 2711
Re: Droppods
Alright now that I know how to handle the editor I would like to know how to use droppods?
- Thu Dec 18, 2014 1:12 pm
- Forum: Mods and Scenario Design
- Topic: GUIDE Map Creation 101
- Replies: 11
- Views: 18081
Re: GUIDE Map Creation 101
Awesome!!! That was just what I needed. Thanks for the hard work mate
- Wed Dec 17, 2014 10:20 pm
- Forum: Warhammer® 40,000® Armageddon™
- Topic: Warhammer 40,0000 Armageddon update 1.03 coming soon!
- Replies: 25
- Views: 10835
- Tue Dec 16, 2014 1:34 pm
- Forum: Mods and Scenario Design
- Topic: How does the editor work?
- Replies: 18
- Views: 9994
Re: How does the editor work?
Thanks mate that is very helpfull! I'll check it out once I'm home.
- Tue Dec 16, 2014 8:27 am
- Forum: Mods and Scenario Design
- Topic: How does the editor work?
- Replies: 18
- Views: 9994
Re: How does the editor work?
Could you anwser my PM please?
- Sun Dec 14, 2014 8:13 am
- Forum: Mods and Scenario Design
- Topic: How does the editor work?
- Replies: 18
- Views: 9994
Re: How does the editor work?
Thanks mate! Can't wait. I have so many plansKerensky wrote:Once we get a revamp on the editor tiles, I plan to write another guide to help illustrate not just how to use the editor, but a good process of how to go about it. Stay tuned, I'll help if I can!