Search found 501 matches

by Molve
Wed Mar 06, 2019 2:49 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #9
Replies: 69
Views: 5400

Re: Panzer Corps 2 - Dev Diary #9

Thank you :)
by Molve
Wed Mar 06, 2019 2:48 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 1305

Re: Air units in PC2

Thank you Rudankort! Yes, you are now explaining what I am after. I know this, maybe you are only clarifying for the other readers? I am asking what if any development is made to improve and enrichen this aspect of the game, specifically because from history it seemed more than "best fighter" had it...
by Molve
Mon Mar 04, 2019 12:32 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 1305

Re: Air units in PC2

PG, PzC1 as well as PzC2 do not have a concept where quantity counts as quality. Attack and defense values are absolute numbers so higher is always better. Lesser equipment in ground war could survive but only if you were nursing it and keeping it out of main front line. Ground war is richer becaus...
by Molve
Sun Mar 03, 2019 9:57 pm
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 1305

Re: Air units in PC2

Is it just me? I don't really understand if my question has been addressed? Okay there is new "base" mechanism so planes don't hang frozen in the sky. But does this discuss my question? What I was wondering about was if air combat will remain tied to one and only one "dimension" as in PC1 (and the P...
by Molve
Thu Feb 28, 2019 1:13 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 11
Views: 1672

Re: Panzer Corps 2 - Dev Diary #8

Some players want a Pacific Corps game inside Panzer Corps 2. I trust and hope that the devs ignore this. You get a much better result with theatre-specific games - no marine landing or tropical fever special rules cluttering up a tank-inf-arty game and no mass tank battle rules (or whatever) clutte...
by Molve
Thu Feb 28, 2019 10:29 am
Forum: Panzer Corps 2
Topic: Air units in PC2
Replies: 37
Views: 1305

Air units in PC2

When I read about various fighters and bombers in Wikipedia, it often strikes me how they are described as useful (for various purposes), yet in the Panzer Corps game, they are all but useless. Put otherwise, in the context of a PC scenario, air units other than "the best" are often - not merely poo...
by Molve
Sat Feb 23, 2019 9:48 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 181
Views: 32259

Re: Panzer Corps 2 - Dev Diary #8

Even something "obvious" as making enemy artillery actually start shooting (so the entrenchment levels drop) might have unforeseen - and unwanted - side effects. Remember you are among the top %1 players who know every trick in the book. But the game must work for the average player. An AI tweak tha...
by Molve
Mon Feb 18, 2019 9:20 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 181
Views: 32259

Re: Panzer Corps 2 - Dev Diary #8

We can discuss realism all day, as long as we always remember what makes the Panzer General and Corps a success: The fact they allow you to unrealistically build hero units that you can keep throughout a campaign. Everything else must be subordinate to this. Detailed supply? Better AI? Tweaked equip...
by Molve
Fri Feb 01, 2019 8:09 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 181
Views: 32259

Re: Panzer Corps 2 - Dev Diary #8

<Off topic> Poland Low Countries France Sealion Barbarossa Early Moscow USA USA USA done.... That's really short, imagine punching more holes into that with opt outs? :? And regarding those triple USA scenarios at the end... two of them were not originally planned for the game. Meaning the shortest ...
by Molve
Thu Jan 31, 2019 1:21 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 11
Views: 1672

Re: Panzer Corps 2 - Dev Diary #8

Yes, I trust that the GUI will be customizable to allow us older fans with poor eyesight to play the game too. The way Panzer Corps is old and crude with today's graphics standards; that it doesn't default to (or even support) high resolutions, is actually a huge boon, since it makes all the numbers...
by Molve
Wed Jan 30, 2019 5:06 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #8
Replies: 181
Views: 32259

Re: Panzer Corps 2 - Dev Diary #8

I welcome additional rules to enhance naval warfare, but I fear that the developers may be taking it too far at the expense of simplicity and fun. This. The dev post is decent enough - if read as a wish-list, from which later the darlings will be killed, with only a select few features that really ...
by Molve
Tue Jan 15, 2019 4:27 pm
Forum: Panzer Corps 2
Topic: How has the A.I been improved ?
Replies: 28
Views: 2434

Re: How has the A.I been improved ?

I don't think the Chess vs Panzer discussion is adding much, I'm afraid. Even if the strategic layer would be much more difficult than chess, that's not what the computer needs most, and it isn't what most people think of when they discuss "stupid AI". After all, as long as the game takes us from on...
by Molve
Tue Jan 15, 2019 4:14 pm
Forum: Panzer Corps 2
Topic: How has the A.I been improved ?
Replies: 28
Views: 2434

Re: How has the A.I been improved ?

For all those clamoring for better AI: Careful what you wish for. Personally I would say the predictability and simplemindedness of PG/PC AI is one of the game's greatest strengths. As someone said upthread, "sometimes the computer needs to be stupid". Having the AI relentlessly hunt down any unit y...
by Molve
Sat Nov 24, 2018 9:10 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 54589

Re: Panzer Corps 2 - Dev Diary #6

If Rudankort hadn't answered so politely and nicely, I'd have said "Molve got burned". But he was great with examples of people's varied play styles and explained his insider thinking brilliantly, so let's just say I think Rudankort just won here. Sorry, I don't mean to start a flame war but rather...
by Molve
Thu Nov 22, 2018 8:08 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 54589

Re: Panzer Corps 2 - Dev Diary #6

This made me remember two experiences I had with the old Panzer General-era Five Stars series. The modern game (Modern General? Don't remember) failed because the devs forgot what makes this sort of game fun - unrealistic survivability of hero units. I didn't play it too much; one early scenario fea...
by Molve
Thu Nov 22, 2018 7:53 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 54589

Re: Panzer Corps 2 - Dev Diary #6

Well you are free to disagree, but it doesn't make you any more correct than it makes me incorrect. It's just a difference of opinion. But I will not malign recon unit types when there is a clear and useful purpose to them, that I readily use and make good use of, though perhaps it's not the one yo...
by Molve
Tue Nov 20, 2018 10:59 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 54589

Re: Panzer Corps 2 - Dev Diary #6

An interesting point of view, if one I do not subscribe to. Though I think it's awesome that recon is so flexible as to exist in such a dual state. I wonder if it would actually be better if recon was so good that it was absolutely required to use... Would that alternative really be better what we ...
by Molve
Mon Nov 19, 2018 10:29 pm
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 54589

Re: Panzer Corps 2 - Dev Diary #6

You seem to have answers for everything Rudankort. :) Here's one question I bet you will find impossible to answer: Why are there two threads named "Dev Diary #6"? ;) http://www.slitherine.com/forum/viewtopic.php?f=464&t=88512 http://www.slitherine.com/forum/viewtopic.php?f=58&t=88511 Both start wit...
by Molve
Mon Nov 19, 2018 10:43 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 54589

Re: Panzer Corps 2 - Dev Diary #6

That said, calling them total wastes of slots and money is too much hyperbole to ignore. The problem is that recon units aren't presented as an "advanced" feature of the game. With all respect Kerensky, but your reply isn't helpful, since "just become an expert player like me" is not constructive. ...
by Molve
Mon Nov 19, 2018 10:13 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #6
Replies: 134
Views: 54589

Re: Panzer Corps 2 - Dev Diary #6

Generating random maps with seas begs the question: how do ships get on the map? The ships get on the map via Purchase screen, like in the good old Pacific General. This can happen both on deployment phase and in the middle of a scenario. I could separate ship slots from other slots, like PacGen di...

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