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by Erik2
Wed Apr 17, 2019 4:44 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 661
Views: 61286

2v2 Tunisia 1943 1.1

2v2 Tunisia 1943 1.1

Doubled resource income
Added purchase options

Link updated in first post
by Erik2
Wed Apr 17, 2019 4:35 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 661
Views: 61286

2v2 Market Garden 2.4

2v2 Market Garden 2.4

Play-balance fixes:
Doubled Allied para resource income
Allied air units are now core (dead units can be reformed)

Link updated in first post.
by Erik2
Wed Apr 17, 2019 4:18 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's Multiplayer scenarios
Replies: 661
Views: 61286

2v1 Sicily 2.2

2v1 Sicily 2.2 Fixed corrupt scenario (I needed to leave the extra AI/CPU player in, removing it will crash the scenario). Several minor changes. Link updated in first post. I've posted a challenge (me as the British) if you'd like to test it. Password erik The German player now commands the Italian...
by Erik2
Wed Apr 17, 2019 3:46 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 564
Views: 50045

US Navy Campaign 2.1

US Navy Campaign 2.1 Pearl: New map Random placement of Jap naval groups Revised objectives Jap carrier withdrawal if things go bad Dialed down Jap aggression levels Wake: Random placement of Jap naval groups Fixed objectives Jap carrier withdrawal if things go bad Dialed down Jap aggression levels ...
by Erik2
Tue Apr 16, 2019 4:30 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 564
Views: 50045

Forgotten Army 1.0

Gin:
Fixed objectives

Hong:
Fixed objectives
Japanese units now start on Hong Kong island. The AI is pretty bad at seaborne invasions...

Link updated in first post.
by Erik2
Tue Apr 16, 2019 10:22 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 564
Views: 50045

Re: Erik's campaigns

Even though I used the up-to-date download link on the first post of this thread, game crashes on the training (first) mission when I assign the Drill Sergeant to any unit as a commander; it may also be when I try to deploy and then remove one of the recruit units in the deployment turn. I'm not re...
by Erik2
Mon Apr 15, 2019 7:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 564
Views: 50045

Re: Erik's campaigns

Hi Bru

If I could choose, I would like your next CSI assignment to be Forgotten Army.
I am currently fixing the Gin and Hong Kong scenarios, so you may want to start with ForceZ.

Good to hear from you.
Erik
by Erik2
Sun Apr 14, 2019 4:46 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Custom scenario major issues
Replies: 6
Views: 178

Re: Custom scenario major issues

Went back to square one and converted the 2v2 scenario again. Tested and saved...

It all went well until I finally removed the extra alliance. This corrupts the scenario. So I need to keep it (changed it to AI) and hope that it doesn't messes up a multiplayer game.
by Erik2
Sun Apr 14, 2019 8:39 am
Forum: Order of Battle Bug Submissions
Topic: [Editor][Hidden air AI orders][New]
Replies: 4
Views: 119

Re: [Editor][Hidden air AI orders][New]

I think the devs need to label all the orders properly in the trigger/effects previous/next selection and use the same order sort as in the Tasks list. Add land/naval/air labels for all orders that can only be used for a single unit category. Note the discrepancies below. It is somewhat messy... Tas...
by Erik2
Sun Apr 14, 2019 8:19 am
Forum: Order of Battle Bug Submissions
Topic: [Editor][Hidden air AI orders][New]
Replies: 4
Views: 119

Re: [Editor][Hidden air AI orders][New]

What makes you think those are air orders? .... When you click precious/next order, these orders are placed in-between known air orders. The AI orders of course need to be grouped in the previous/next selection. Otherwise you will not know what kind of order it is since some of them have generic la...
by Erik2
Sat Apr 13, 2019 6:56 pm
Forum: Order of Battle Bug Submissions
Topic: [Unit Request][Torpedo bomber reload][New]
Replies: 5
Views: 129

Re: [Unit Bug][Torpedo bomber reload][New]

Let's call it a counter glitch, then. My point is that the torpedo counter should reset when the bomber lands on the carrier/airfield. I haven't tested, but maybe switching to bombs and back to torpedoes will reset. Personally I would prefer the bombers to be forces to return to their base for a rel...
by Erik2
Sat Apr 13, 2019 6:51 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Custom scenario major issues
Replies: 6
Views: 178

Re: Custom scenario major issues

Thanks, terminator.
by Erik2
Sat Apr 13, 2019 11:33 am
Forum: Order of Battle Bug Submissions
Topic: [Editor][Hidden air AI orders][New]
Replies: 4
Views: 119

[Editor][Hidden air AI orders][New]

Select 'Setup AI Team' effect and scroll to the various AI orders for air units. I noticed 3 orders that are not available as initial orders. Initial orders: air_orders.jpg Naval assault: naval assault.jpg Move to hex (this is in addition to the similar land order): move_to_hex.jpg Custom (this is a...
by Erik2
Sat Apr 13, 2019 10:57 am
Forum: Order of Battle Bug Submissions
Topic: [Unit Request][Torpedo bomber reload][New]
Replies: 5
Views: 129

[Unit Request][Torpedo bomber reload][New]

When a torpedo bomber lands on a carrier and launches the next turn I would expect the torpedoes to be reloaded when relaunching the air unit. Surely the carrier crew can reload torpedoes and refuel in a single turn. The torpedo bomber in the screenshot has just launched from the carrier after perfo...
by Erik2
Sat Apr 13, 2019 9:54 am
Forum: Order of Battle : World War II - Scenario Design
Topic: Spec Dates
Replies: 4
Views: 248

Re: Spec Dates

Downloaded.
Thanks for fixing these campaigns.
by Erik2
Sat Apr 13, 2019 9:06 am
Forum: Order of Battle : World War II - Tech Support
Topic: Custom scenario major issues
Replies: 6
Views: 178

Re: Custom scenario major issues

To top it all it seems like I have accidently deleted my old 2v2 Sicily. :oops:
Anyone got it and can post it here...?
by Erik2
Fri Apr 12, 2019 4:22 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Custom scenario major issues
Replies: 6
Views: 178

Re: Custom scenario major issues

Unless adherbal makes an appearance and magically fixes it I need to go back to the working 2v2 and take it from there.
I'm guessing a corrupt scenario as well.
by Erik2
Fri Apr 12, 2019 4:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 564
Views: 50045

Re: Erik's campaigns

The only upside is that it hopefully pays a bit more than creating custom scenarios :D
by Erik2
Fri Apr 12, 2019 12:22 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 564
Views: 50045

Re: Erik's campaigns

Kondi

You can create whatever versions you want.
Remember, I used the work of some un-named PzC creator for this campaign. So it is only fair to share.
by Erik2
Fri Apr 12, 2019 12:18 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Custom scenario major issues
Replies: 6
Views: 178

Custom scenario major issues

The scenario was original a working 2v2 multiplayer. I changed it to 2v1 (edited a lot of stuff of course). Now it is behaving really weird. The following stuff no longer works: Selecting/deploying/moving units Next/previous objective map markers End deployment/turn Resign in multiplayer and probabl...

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