Search found 60 matches
- Thu Apr 30, 2015 2:49 pm
- Forum: Sovereignty
- Topic: Realm Guide / History ?
- Replies: 3
- Views: 1670
Re: Realm Guide / History ?
Hi BiteNibbleChomp, I know you're trying to help but I have already taken all of this obvious stuff into account. The info is already in the XML game files. I was simply wondering if the devs already had it all as plain text and at hand to easily post it. Anyone can copy/paste the realm info easily,...
- Tue Apr 28, 2015 1:17 pm
- Forum: Sovereignty
- Topic: Realm Guide / History ?
- Replies: 3
- Views: 1670
Realm Guide / History ?
Is there any way the devs can post the realm info that's in the game ?
This deserves to be available as the detail is so rich!
This deserves to be available as the detail is so rich!
- Tue Apr 28, 2015 1:15 pm
- Forum: Sovereignty
- Topic: Realm inspirations
- Replies: 6
- Views: 2512
Re: Realm inspirations
Nicely done.
- Fri Apr 24, 2015 8:08 pm
- Forum: Sovereignty: Modders Corner
- Topic: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
- Replies: 3
- Views: 5224
Re: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
Thanks Breca. Glad to help others.Breca wrote:Fantastic!
- Fri Apr 24, 2015 12:13 pm
- Forum: Sovereignty
- Topic: Selling resources not working?
- Replies: 7
- Views: 2171
Re: Selling resources not working?
Why not consider having Special Realm Abilities relevant to technology like 'Carrier Pidgeons' or semi-intelligent birds (Ravens, etc.)that can carry messages back in 1 turn. These would only be used for trade reconsiderations, as it's assumed the envoy/spy would be carrying a cage of these birds al...
- Thu Apr 23, 2015 5:46 pm
- Forum: Sovereignty
- Topic: Modding Request to the Developers
- Replies: 26
- Views: 4536
- Thu Apr 23, 2015 5:45 pm
- Forum: Sovereignty: Modders Corner
- Topic: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
- Replies: 3
- Views: 5224
[TUTORIAL] Adding Custom Unit/Province/Landmark Images
This assumes you can use an image program like Paint Shop Pro or Gimp and the like. You will have to translate the steps here into ones specific for your image program. For this example, I'm using Paint Shop Pro 8. Choose your new unit image. Open it, and also 'promotion_frame.png' 'unit_artspace.pn...
- Thu Apr 23, 2015 3:37 pm
- Forum: Sovereignty
- Topic: Modding Request to the Developers
- Replies: 26
- Views: 4536
Re: Modding Request to the Developers
Sorry, no...Breca wrote:Wow, jack, did you create that art?
- Thu Apr 23, 2015 11:27 am
- Forum: Sovereignty
- Topic: Modding Request to the Developers
- Replies: 26
- Views: 4536
Re: Modding Request to the Developers
Updated the images.
- Wed Apr 22, 2015 9:40 pm
- Forum: Sovereignty
- Topic: Modding Request to the Developers
- Replies: 26
- Views: 4536
Re: Modding Request to the Developers
Plans are in the works for this stuff already. Many thanks! Got them with the latest beta patch. Awesome stuff guys. Did a test already: http://orig12.deviantart.net/b03d/f/2015/113/a/8/promotion_frame_witch_by_jack_o_tales-d8qqq39.png http://orig02.deviantart.net/e0eb/f/2015/113/3/b/unit_bevel_wit...
- Fri Apr 17, 2015 3:46 pm
- Forum: Sovereignty
- Topic: Modding Request to the Developers
- Replies: 26
- Views: 4536
Re: Modding Request to the Developers
Great! Thank you all!
- Fri Apr 17, 2015 3:46 pm
- Forum: Sovereignty
- Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
- Replies: 6
- Views: 1977
Re: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solve
Hi Jekky, they are not transports. Please see screencap.
JW
JW
- Fri Apr 17, 2015 10:38 am
- Forum: Sovereignty
- Topic: Modding Request to the Developers
- Replies: 26
- Views: 4536
Modding Request to the Developers
Hi guys, I have a request: For the purpose of making mods, is it possible to release for us, the blank png background art images of these: The wood circle used for the background to the counters in the folders: Sovereignty Crown of Kings\Data\Images\Units\promotion Sovereignty Crown of Kings\Data\Im...
- Fri Apr 17, 2015 10:32 am
- Forum: Sovereignty
- Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
- Replies: 6
- Views: 1977
Re: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solve
IT is likely that a spell was preventing access to the sea zone (dead winds is a common one) Hi Jekky, thanks for replying. I doubt it was a spell, because the ships could move via land: http://orig14.deviantart.net/1a15/f/2015/107/1/9/2015_04_16_00003_by_jack_o_tales-d8pzwtd.jpg I checked the node...
- Fri Apr 17, 2015 9:39 am
- Forum: Sovereignty
- Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
- Replies: 6
- Views: 1977
Re: Boruvian Empire Port Bug - Ships Stuck in Merdigo
UPDATE: Starting a new game, this bug has gone.
- Thu Apr 16, 2015 2:06 pm
- Forum: Sovereignty
- Topic: Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
- Replies: 6
- Views: 1977
Boruvian Empire Port Bug - Ships Stuck in Merdigo [solved]
The Boruvian port in Merdigo is bugged. Ships cannot travel to the Sforic Bay from the port and can only move instead to the land province of Chevalese!
- Tue Jul 10, 2007 1:25 pm
- Forum: Commander - Europe at War : Modders Corner
- Topic: Map Editor
- Replies: 10
- Views: 2975
- Tue Jul 10, 2007 2:11 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: Altering counters
- Replies: 10
- Views: 3101
- Mon Jul 09, 2007 5:43 pm
- Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
- Topic: ASW, numbers, and escorts
- Replies: 9
- Views: 3931
- Sun Jul 08, 2007 6:37 am
- Forum: Commander - Europe at War : Modders Corner
- Topic: if you want to test some different before patch...
- Replies: 4
- Views: 1594