Search found 127 matches

by lpgamble
Wed Feb 24, 2016 4:27 am
Forum: Sovereignty
Topic: Sovereignty EA2 Open Beta Updated!
Replies: 10
Views: 4541

Re: EA2 Beta Updated!

Initial thoughts on Beta Changes Auto fights are much better and deadlier I miss the mini map reports (color) The current tactical map colors are not transparent enough to see terrain, so you can't leave them on. When upgrading provinces, since the shading is too dark I can't tell if I'm upgrading w...
by lpgamble
Wed Nov 18, 2015 5:22 pm
Forum: Sovereignty
Topic: Encampments
Replies: 3
Views: 1403

Encampments

I was thinking this would help far flung areas. An encampment would take 10? turns to build and require at least one of all the resources. When built you would place the encampment on a province. The only benefits is troops housed at that location are halved for upkeep costs, like the capitol. If th...
by lpgamble
Thu Jul 16, 2015 4:43 pm
Forum: Sovereignty
Topic: Market Interface
Replies: 0
Views: 563

Market Interface

Currently it's difficult to check the market every turn for available resources. Would it be possible to default the resource icon to the market instead of your current stockpile? Also I usually have the relations map up, has anyone else noticed it doesn't update at the start of the tun anymore? You...
by lpgamble
Mon Jul 06, 2015 12:26 pm
Forum: Sovereignty
Topic: Iron Barony 1.7
Replies: 4
Views: 909

Re: Iron Barony 1.7

Long time Barony player here, it is defiantly tied to Disease.
by lpgamble
Thu May 21, 2015 12:05 am
Forum: Sovereignty
Topic: Sovereignty: Crown of Kings Patch 1.6
Replies: 3
Views: 1062

Re: Sovereignty: Crown of Kings Patch 1.6

Gotcha thanks
by lpgamble
Wed May 20, 2015 10:20 pm
Forum: Sovereignty
Topic: Sovereignty: Crown of Kings Patch 1.6
Replies: 3
Views: 1062

Re: Sovereignty: Crown of Kings Patch 1.6

With the unit structure changes, 1.5 unit structure won't be compatible with 1.6 correct? I'm getting errors loading the unitdata
by lpgamble
Wed May 20, 2015 10:15 pm
Forum: Sovereignty
Topic: New Agent MIssion
Replies: 3
Views: 916

Re: New Agent MIssion

And a cost to send the mission, 3 resources 3K gold ish.
by lpgamble
Tue May 19, 2015 12:45 pm
Forum: Sovereignty
Topic: New Agent MIssion
Replies: 3
Views: 916

New Agent MIssion

It would be nice to have an option to send an agent to a realm to make a one time permanent adjustment to the base relations. Some percentage of success, no effect and detriment even.

Diplomatic relations are better now, at least from an orc and dwarven perspective.
by lpgamble
Tue May 19, 2015 12:42 pm
Forum: Sovereignty: Modders Corner
Topic: Unit Properties
Replies: 8
Views: 2558

Re: Unit Properties

Couple more ?

What is :
cwork
purc

Is purc a limit on numbers? I'd like to limit a unit to 2.
by lpgamble
Sat May 09, 2015 3:07 pm
Forum: Sovereignty: Modders Corner
Topic: Unit Properties
Replies: 8
Views: 2558

Re: Unit Properties

Capture.PNG I've added a sov_text.xml file with entries for my units, and have adjusted the numbers from 500, to 450, then the next open number. I can't get the descriptions to load. Is there a range for new units? <root> <Table name="GameText"> <Row textid="FLAGDESC47" english="If this Unit is par...
by lpgamble
Thu May 07, 2015 10:18 pm
Forum: Sovereignty
Topic: suggestions
Replies: 3
Views: 813

Re: suggestions

Since I still had my little xml reader program I printed out a list of all the specials in ODS
https://docs.google.com/file/d/0B7QOc9_ ... cslist_api
by lpgamble
Thu May 07, 2015 5:29 pm
Forum: Sovereignty: Modders Corner
Topic: Unit Properties
Replies: 8
Views: 2558

Re: Unit Properties

GREAT thanks!
by lpgamble
Thu May 07, 2015 1:51 pm
Forum: Sovereignty
Topic: Variable Resource Cost
Replies: 0
Views: 397

Variable Resource Cost

One possible model for variable resource pricing Minimum value of resource say 100 Premium - max premium say 300 Profit - max profit allowed say 200 desired stockpile say 20 Buying ( use actual stockpile not desired) % of stockpile * premium + minimum cost = per unit cost 1 of 1 = 300 * 1 + 100 = 40...
by lpgamble
Thu May 07, 2015 1:20 pm
Forum: Sovereignty: Modders Corner
Topic: Unit Properties
Replies: 8
Views: 2558

Re: Unit Properties

Anyone have info on the Properties:
form
pce
war
contact
spot
by lpgamble
Wed May 06, 2015 11:58 pm
Forum: Sovereignty: Modders Corner
Topic: Unit Properties
Replies: 8
Views: 2558

Unit Properties

What I have so far Modding Units In Mod's Directory structure in Sov_charts.xml (only modifications and New units) add a line under the Table name="Unit" section Properties: name displayname=UNITNAME### --- ties to entry in sov_text.xml art=(name of png) --- located in \Data\images\units\combat real...
by lpgamble
Wed May 06, 2015 10:30 pm
Forum: Sovereignty
Topic: Teleporting Army
Replies: 0
Views: 407

Teleporting Army

I had an army in enemy territory, when peace broke out. None of the neighboring provinces had room, so my troops went to the Deploy Pool. The leader disappeared, but I was offered a new(same?) hero the turn after deploying. The main point is I was able to move that army 15 provinces to a different b...
by lpgamble
Fri May 01, 2015 8:36 pm
Forum: Sovereignty
Topic: Resource Demand
Replies: 0
Views: 722

Resource Demand

Spreadsheet shows units that require resources.
Reference when looking for a trading partner

https://drive.google.com/file/d/0B7QOc9 ... sp=sharing
by lpgamble
Thu Apr 30, 2015 12:18 pm
Forum: Sovereignty
Topic: Hotfix for Beta 1.4
Replies: 4
Views: 744

Re: Hotfix for Beta 1.4

Sweet, I thought my mod was crashing it.
by lpgamble
Tue Apr 28, 2015 12:50 pm
Forum: Sovereignty: Tech Support
Topic: [1.1] Rollup not triggering
Replies: 2
Views: 685

Re: [1.1] Rollup not triggering

I was looking at this script last night, I'm a little fuzzy because I look at like twenty of them. I think I remember some exceptions that negate the ability. Several where terrain related, off hand I can remember it didn't work in wastelands or forests(unless Elven), and water seem to negate alot o...
by lpgamble
Tue Apr 28, 2015 3:12 am
Forum: Sovereignty: Modders Corner
Topic: [TUTORIAL] Adding Custom Unit/Province/Landmark Images
Replies: 3
Views: 2837

Re: [TUTORIAL] Adding Custom Unit/Province/Landmark Images

I think I have Gimp doing it.
After fighting images I just google doced it.
https://drive.google.com/file/d/0B7QOc9 ... sp=sharing

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