Search found 19 matches
- Thu Dec 30, 2021 6:26 pm
- Forum: Order of Battle Series
- Topic: Kriegsmarine Narvik scenario
- Replies: 6
- Views: 950
Re: Kriegsmarine Narvik scenario
silly me, I totally missed the deployment points near the troop ship and was placing everyone at the mouth of the fjord , c'est la vie !
- Tue Dec 28, 2021 7:33 pm
- Forum: Order of Battle Series
- Topic: Kriegsmarine Narvik scenario
- Replies: 6
- Views: 950
Re: Kriegsmarine Narvik scenario
Ha ha, great answer, after I posted this I decided I just needed to completely rethink what I was doing. Although I must say , many of these scenarios require some particular trick to unlock the problem, so to speak, rather than being vulnerable to various strategies. Still, great game.
- Tue Dec 28, 2021 6:57 am
- Forum: Order of Battle Series
- Topic: Kriegsmarine Narvik scenario
- Replies: 6
- Views: 950
Kriegsmarine Narvik scenario
I give up. How can you take Narvik in 12 turns?
- Thu Oct 07, 2021 12:42 am
- Forum: Order of Battle Series
- Topic: Please fix save game dis-function
- Replies: 7
- Views: 1096
Re: Please fix save game dis-function
there it is , so easy, i don't know why it would have changed, but thank you all
- Wed Oct 06, 2021 4:47 pm
- Forum: Order of Battle Series
- Topic: Please fix save game dis-function
- Replies: 7
- Views: 1096
Re: Please fix save game dis-function
Perhaps I am a little confused, I remember the game constantly creating saves, like every turn, which was perhaps a little much but it allowed me to go back to any point in a campaign, not just that scenario, and reload. Now unless I am careful to do lots of saves manually , I only get , like, the l...
- Mon Oct 04, 2021 11:44 pm
- Forum: Order of Battle Series
- Topic: Please fix save game dis-function
- Replies: 7
- Views: 1096
Please fix save game dis-function
I saw some comments a while back regarding the broken save game function during a campaign. It was dismissed then as a non-problem because there is a cheat workaround and I haven't seen any mention of it since. Sorry Charlie, but it's just not the same. Loading a isolated scenario is no substitute f...
- Mon May 10, 2021 8:06 pm
- Forum: Order of Battle Series
- Topic: Cheat codes
- Replies: 165
- Views: 175131
Re: Cheat codes
i thought there was a cheat for undoing a move, like when you accidentally move a unit and want to go back, am i not seeing it?
- Fri Feb 26, 2021 9:49 pm
- Forum: Field of Glory: Empires
- Topic: Abu Parvat fortress units
- Replies: 2
- Views: 673
Abu Parvat fortress units
How do you get units back from the Abu Parvat fortress? Is it just abstracted somehow or can you actually get the same units returned?
- Sun Dec 06, 2020 1:12 am
- Forum: Field of Glory: Empires
- Topic: Sell slaves and buildings dissapear
- Replies: 3
- Views: 1192
Re: Sell slaves and buildings dissapear
OK, thanks. I don't think it was a raid and it could have been the infrastructure issue, but I guess my real question remains. If you have a city with, for example, 20 people and it has 20 buildings, if you remove people by selling or moving slaves from that city, will the game then remove buildings...
- Fri Nov 27, 2020 6:52 pm
- Forum: Field of Glory: Empires
- Topic: Sell slaves and buildings dissapear
- Replies: 3
- Views: 1192
Sell slaves and buildings dissapear
Sometimes when a city is at it's maximum population and I sell or distribute slaves, a building I am working on or have completed will disappear, at least it seems to.
Is this happening because the population can no longer support all those buildings? How does this work?
Is this happening because the population can no longer support all those buildings? How does this work?
- Tue Apr 07, 2020 11:31 pm
- Forum: Field of Glory: Empires
- Topic: More than one Master Fletcher
- Replies: 5
- Views: 1157
Re: More than one Master Fletcher
Also, my MF will upgrade an entire stack of units in one turn. Please don't fix!
- Mon Mar 23, 2020 1:40 pm
- Forum: Field of Glory: Empires
- Topic: More than one Master Fletcher
- Replies: 5
- Views: 1157
More than one Master Fletcher
Playing as Rome I have one Master Fletcher and have just built another. I also have built a Castrum equitatum, then later conquered a region that also already had one. Is this different because of an update? I thought you could only have one. And to be clear, you only get the Castrum benefit if it i...
- Tue Aug 27, 2019 6:37 pm
- Forum: Field of Glory: Empires
- Topic: Military buildings and raised urban forces
- Replies: 2
- Views: 715
Military buildings and raised urban forces
Do military buildings like training ground, archery, barracks have any purpose if they are not in a provincial capital? Do they add anything when units are raised by an raid attack, the urban militia and such which disappear after the attack? It sounds like they would from the description of the bui...
- Fri Aug 23, 2019 6:38 pm
- Forum: Field of Glory: Empires
- Topic: How to get archers for Rome
- Replies: 7
- Views: 2141
Re: How to get archers for Rome
So far playing Rome or Nubia on level 2 difficulty. (standard?) Rhodes is tough to take but Crete (2 regions) and Ionia ? (1 region) are pushovers occupied by barbarians, so you don't even have to declare war to take them. Rome can take these 3 regions, form the province and begin exporting Cretan a...
- Thu Jun 13, 2019 1:38 pm
- Forum: Order of Battle Series
- Topic: Core forces - free vs. "rebuild"
- Replies: 7
- Views: 1616
Re: Core forces - free vs. "rebuild"
yes, thanks, that all makes sense
- Thu Jun 13, 2019 12:51 am
- Forum: Order of Battle Series
- Topic: Core forces - free vs. "rebuild"
- Replies: 7
- Views: 1616
Re: Core forces - free vs. "rebuild"
ok, sorry i am not up to posting screenshots. So, it's not reforming dead units, or repairing damaged units, or even upgrading units. I get all that. It's this: I played Boot Camp and bought some core units, imported them into US Pacific. When I load a scenario like Bataan, the core units are all th...
- Wed Jun 12, 2019 7:19 pm
- Forum: Order of Battle Series
- Topic: Core forces - free vs. "rebuild"
- Replies: 7
- Views: 1616
Core forces - free vs. "rebuild"
Playing US Pacific. When I try to add my core forces to a scenario, I have units I can place on the map for "free" and others I have to "reconstitute" or whatever, to put them on the map. What is the difference? Is it a scenario limit? I don't mean the command points limit and I ...
- Fri May 17, 2019 4:33 pm
- Forum: Order of Battle Series
- Topic: Building core forces
- Replies: 10
- Views: 2820
Re: Building core forces
So, in a campaign, if you are at the end of a scenario, you can save RPs for the next scenario, but at the end of a campaign, which links to another campaign, you can (or should?) spend all your RPs on core forces, which will show up later. At the end of a camapign with no links, it's just the end a...
- Thu May 16, 2019 7:33 pm
- Forum: Order of Battle Series
- Topic: Building core forces
- Replies: 10
- Views: 2820
Building core forces
New to this great game but played Panzer General years ago. (seems very similar if i recall correctly) I see some prefer stand-alone scenarios but I love building and using my core forces. So... Does the player ever lose RP's between scenarios or they just keep adding up? What do you carry over from...