Search found 1905 matches

by GabeKnight
Sat Jul 13, 2019 7:41 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 688
Views: 68590

Re: Erik's campaigns

prattaa wrote:
Sat Jul 13, 2019 10:42 am
[...] a Soviet bomber which is invisible unless one of my units is next to it. [...] it had the female hero so I guess her trait is stealth?
Yep, the cute Ms. Kasyanova (#94, "NightWitches") comes with the camouflaged trait. :shock: 8) :D
by GabeKnight
Sat Jul 13, 2019 7:29 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Version 8.0.4 Steam ???
Replies: 10
Views: 277

Re: Version 8.0.4 Steam ???

LuckiIy, I did not lose any savegame progress, neither for the base game nor inside my mod. Besides having to switch back to fullscreen from windowed mode, nothing "bad" happened during the update. But I've noticed that some folder names in the game's installation folder have changed. Maybe that cau...
by GabeKnight
Fri Jul 12, 2019 8:36 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Version 8.0.4 Steam ???
Replies: 10
Views: 277

Re: Version 8.0.4 Steam ???

And still no solution for the scaling bug with 2160p reolutions? Sigh... :?
by GabeKnight
Fri Jul 12, 2019 8:21 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Erik's campaigns
Replies: 688
Views: 68590

Re: Erik's campaigns

Erik2 wrote:
Fri Jul 12, 2019 3:05 pm
I can't find any faults with the triggers, maybe Master Bru could take a look?
Screenshot 5.jpg
uncheck this box
Screenshot 5.jpg (887.27 KiB) Viewed 205 times
by GabeKnight
Fri Jul 12, 2019 8:13 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Version 8.0.4 Steam ???
Replies: 10
Views: 277

Version 8.0.4 Steam ???

Hey Devs, what's up with that? I did not sign up for any OoB beta! Today my Steam client updated the game to v8.0.4. beta??? I'm not sure I'm complaining, as the new build did fix the graphical deformities. :wink: :D Still, it's strange and I felt like reporting it. Screenshot 2.jpg Screenshot 3.jpg...
by GabeKnight
Thu Jun 27, 2019 11:36 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 43
Views: 1613

Re: Submarine Warfare

..There's no (or negligible) damage difference whether you bombard an enemy land unit or fire on it with LOS. If that's a question mate, the answer is that arty firing direct against spotted units inflicts more damage than arty firing blind bombardments against invisible enemies. I just ran this 7....
by GabeKnight
Thu Jun 27, 2019 3:18 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 43
Views: 1613

Re: Submarine Warfare

My oldest backup is from v4.1.1 here where non-structure arty has no naval attack values either (yet). I wrote it didn't surprise me, so I have no clue either how this could actually work with bombard then due lack of proper values. I haven't studied the bombard ability either yet what exactly the ...
by GabeKnight
Wed Jun 26, 2019 11:37 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Why can't my planes see surfaced subs?
Replies: 4
Views: 239

Re: Why can't my planes see surfaced subs?

PoorOldSpike wrote:
Sun Jun 23, 2019 3:25 pm
EDIT- I've just discovered that sonar can't detect submerged subs!
(See my "Submarine Warfare" thread in the main forum)
Can you or anybody confim that is correct or am I crazy?
Only submerged subs that did not move or attack can not be detected by sonar.
by GabeKnight
Wed Jun 26, 2019 11:33 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 43
Views: 1613

Re: Submarine Warfare

FINDING SUBMERGED SUBS Okay, now that we've found out that submerged subs can't be detected by aircraft or sonar, the tests below show how we CAN detect them- Only submerged subs that did not move or attack can not be detected by sonar. BOMBARDING DOESN'T SCRATCH SHIPS EITHER as this test proved. I...
by GabeKnight
Wed Jun 12, 2019 8:13 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 7.1.8
Replies: 61
Views: 2315

Re: Current Bugs - Version 7.1.8

I don't think anyone is going to cry over this [...] I do. I can't bring myself to play my beloved game in the current state, to be honest :cry: Call me superficial, but I did not go through all the trouble with graphics and 3D-software for my mod making it look good...for this. :shock: :? :evil: L...
by GabeKnight
Wed Jun 12, 2019 8:04 pm
Forum: Order of Battle Bug Submissions
Topic: [Error Report][AI Turn][New]
Replies: 3
Views: 238

Re: [Error Report][AI Turn][New]

This happened to me too from time to time. Just use another (turn) savegame file or, if you want to be on the safe side, restart the scen altogether.
by GabeKnight
Wed Jun 12, 2019 8:02 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay][Ineffective Fighter Cover][New]
Replies: 7
Views: 239

Re: [Gameplay][Ineffective Fighter Cover][New]

As discussed in another thread, this is not a bug.

Rather a reasonable change-request... :wink:
by GabeKnight
Wed Jun 12, 2019 7:58 pm
Forum: Order of Battle Series
Topic: Using Artillery and Subs
Replies: 19
Views: 904

Re: Using Artillery and Subs

Which seems like a lot, frankly. It is fine and dandy when you are on the administering end but I can remember some scenarios in which being on the receiving end of enemy sub attacks was a major PITA. Hence I hesitate to adopt your measures. Sure, all basic changes I've done to units in my mod are ...
by GabeKnight
Wed Jun 12, 2019 7:26 pm
Forum: Order of Battle Series
Topic: Submarine Warfare
Replies: 43
Views: 1613

Re: Submarine Warfare

Note that torpedo damage is higher the closer you are to the target.
by GabeKnight
Wed Jun 05, 2019 5:26 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Survey of Working Specialisations
Replies: 6
Views: 381

Re: Survey of Working Specialisations

That's my point though. Gruppe_Monsun was supposed to cause "Two German Type IX U-Boats [to] be added to our [Japanese] naval forces" but that was never implemented. Instead, left behind were those extra RP and, as we saw in another thread, an incorrect activation of the German specialisation tree....
by GabeKnight
Wed Jun 05, 2019 4:58 pm
Forum: Order of Battle Series
Topic: Next DLC?
Replies: 167
Views: 11057

Re: Next DLC?

I've been following most of the "unreliable" discussions, and although there were many points mentioned that would confirm a general lack of reliability of the engines used during the time, please don't overuse it. This is just my opinion, but one or two units per nation's roster should get it at th...
by GabeKnight
Wed Jun 05, 2019 4:44 pm
Forum: Order of Battle Series
Topic: Using Artillery and Subs
Replies: 19
Views: 904

Re: Using Artillery and Subs

At the moment, vanilla subs have no real punch and are rather a nuisance; a harassment unit at best. Like partisans or recon vehicles behind enemy lines. Did not seem right to me, thus the changes in my mod.

Maybe I should've increased the costs as well?
by GabeKnight
Wed Jun 05, 2019 4:39 pm
Forum: Order of Battle Series
Topic: AI improvements
Replies: 8
Views: 532

Re: AI improvements

I'm just saying that I have played first half of endsieg and I have destroyed soviet airforce in every scenario with very simple plan of grouping my planes and destroying enemy planes. But this comes with a cost. Usually your average core airforce consists of a "healthy mix" of dogfighters, tactica...
by GabeKnight
Wed Jun 05, 2019 4:31 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Can AI reinfs be skinned?
Replies: 9
Views: 346

Re: Can AI reinfs be skinned?

For example, all units of a certain type currently deployed get this skin. Or, all units of a certain type within a radius of a certain hex gets that skin. Or, all the reinforcements were assigned to an AI team so everybody in that AI team gets the other skin. You should be able to set it up someho...
by GabeKnight
Wed Jun 05, 2019 4:08 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: How do we forbid AI garrisoning?
Replies: 8
Views: 330

Re: How do we forbid AI garrisoning?

PoorOldSpike wrote:
Wed Jun 05, 2019 3:13 pm
I'm currently trying a new idea by deploying weak AI Volksturm infantry units in the flag locations to act as static defence units, so that hopefully the AI won't be able to waste valuable units as garrisons.
Besides the "remove the flags" idea, I would've gone with this one, too.

Go to advanced search