Search found 31 matches

by redrum68
Wed May 26, 2021 2:19 pm
Forum: Field of Glory: Empires
Topic: Stoas Too Strong?
Replies: 6
Views: 1202

Re: Stoas Too Strong?

Thats a well documented exploit. But be real — game usually ends before that point and there are many other fun options to improve your economy. Well you can get Stoas pretty quickly. I have 10+ Stoas before turn 50 so no way I could have ended the game yet :) Is there a list of generally accepted ...
by redrum68
Tue May 25, 2021 7:28 pm
Forum: Field of Glory: Empires
Topic: Stoas Too Strong?
Replies: 6
Views: 1202

Stoas Too Strong?

So far I've found if I have a decent sized empire and build 10+ Stoas then the empire +5% commerce bonus stacking is just crazy strong. Pretty much means you end up with limitless money which you can then use to hire tons of mercs. Am I missing something or should the bonus be decreased a bit? I'd s...
by redrum68
Thu May 20, 2021 2:41 pm
Forum: Field of Glory: Empires
Topic: Naval units.
Replies: 3
Views: 873

Re: Naval units.

From what I can tell, you need to keep them in a water zone adjacent to a land region that you control or a port that has enough supply. If you move them somewhere else then each turn they will start to take effectiveness hits.
by redrum68
Tue Apr 27, 2021 4:47 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Incorrect Money Cost for Units With Increasing Costs
Replies: 4
Views: 2258

Re: Incorrect Money Cost for Units With Increasing Costs

But doesn't it already check all the units in the field? This would just be adding into that calculation all the units that are already in the queue across all owned regions. Currently shown price = base * number multiplier (usually 10% or 25%) * number of that type of unit in the field Proposed sho...
by redrum68
Mon Apr 26, 2021 4:50 pm
Forum: Field of Glory: Empires
Topic: Detailed unit tooltip questions
Replies: 12
Views: 1931

Re: Detailed unit tooltip questions

Very useful and the detailed tooltips are very well done with color coding to make them easy to read.
by redrum68
Mon Apr 26, 2021 4:46 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Incorrect Money Cost for Units With Increasing Costs
Replies: 4
Views: 2258

Re: Incorrect Money Cost for Units With Increasing Costs

Does the order really matter when queuing them? Could you just look at all existing legions that are queued across all regions plus all those in the field and the next one you add to the queue should include the cost increase for all of those.
by redrum68
Sun Apr 25, 2021 6:02 pm
Forum: Field of Glory: Empires - Tech Support
Topic: Incorrect Money Cost for Units With Increasing Costs
Replies: 4
Views: 2258

Incorrect Money Cost for Units With Increasing Costs

If you play say Rome, have enough equipment to build multiple early legions, and then queue up multiple early legions they appear to only cost the current price but once you end the turn more money is taken then what it showed when queuing the units. When queuing units with increasing costs, it shou...
by redrum68
Thu Mar 11, 2021 7:00 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Doesn't Launch
Replies: 10
Views: 2209

Re: Game Doesn't Launch

I tried one other thing which is to switch to the latest generic Intel drivers (date 2/18/2021) rather than the Lenovo Intel OEM drivers as it is a newer version and has slightly newer Vulkan support but still have the same issue.
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Capture.JPG (25.5 KiB) Viewed 2106 times
by redrum68
Thu Mar 11, 2021 5:20 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Doesn't Launch
Replies: 10
Views: 2209

Re: Game Doesn't Launch

@zakblood - I tried running as admin and same issue. Thanks for trying. Will the developers come look at it here or do I need to post this information somewhere else?
by redrum68
Thu Mar 11, 2021 12:53 am
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Doesn't Launch
Replies: 10
Views: 2209

Re: Game Doesn't Launch

@zakblood - Thanks for the response. I had done the intel update already but checked it again. Here is a screenshot showing all up to date drivers:
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Capture.JPG (92.97 KiB) Viewed 2148 times
by redrum68
Wed Mar 10, 2021 7:47 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Doesn't Launch
Replies: 10
Views: 2209

Re: Game Doesn't Launch

Any update? Any other information I can provide?
by redrum68
Tue Mar 09, 2021 8:36 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Doesn't Launch
Replies: 10
Views: 2209

Re: Game Doesn't Launch

@zakblood - Thanks for the response. I attached the DxDiag and MSInfo here as well. Anything else I can provide or try?
by redrum68
Tue Mar 09, 2021 7:54 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Doesn't Launch
Replies: 10
Views: 2209

Re: Game Doesn't Launch

Ok, so I noticed there was an open beta version so I switched to that. It then offers a vulcan debugging option when launching so tried that. It still doesn't start up but I get this additional information after the "Creating Vulkan instance ...": [2021-Mar-09 19:51:36 UTC] Creating Vulkan...
by redrum68
Tue Mar 09, 2021 6:55 pm
Forum: Warhammer 40,000: Gladius - Relics of War: Tech Support
Topic: Game Doesn't Launch
Replies: 10
Views: 2209

Game Doesn't Launch

Just picked up the game and installed it. The launcher comes up but when I click play the game doesn't launch. I found the logs and appears the last line is "Creating Vulkan instance ..." which I assume is where the issue occurs. I searched around and seems like this is a fairly common iss...
by redrum68
Fri Feb 02, 2018 2:10 am
Forum: News & Announcements
Topic: Field of Glory II - Holiday 2017 Tournament
Replies: 154
Views: 980351

Re: Field of Glory II - Holiday 2017 Tournament

Fun tournament. Though I, like a few others have mentioned, would vote for a bit more time per round or at least not start one of the rounds a few days late! Ended up with 3 timed out games (2 in round 4 and 1 in round 3) that were all very close games and a few more turns would have made a big diff...
by redrum68
Fri Dec 22, 2017 5:47 am
Forum: Field of Glory II
Topic: Anything To Encourage Aggression?
Replies: 23
Views: 4447

Re: Anything To Encourage Aggression?

At the end of the day, no one wants to play a game where 2 armies stare at each other even if that did happen in some instances in history. That is kind of the whole point of trying to add some mechanic to urge players to march towards each other and fight. Again, I think there are multiple ways to ...
by redrum68
Tue Dec 19, 2017 3:29 am
Forum: Field of Glory II
Topic: Anything To Encourage Aggression?
Replies: 23
Views: 4447

Re: Anything To Encourage Aggression?

Right but I would argue that in that case Takeda's forces "won" the battle as he and his allies held the Asahiyama fortress and I'd consider him the defender in that case.

There are many historic battles where smaller armies attack larger armies for various reasons.
by redrum68
Tue Dec 19, 2017 2:42 am
Forum: Field of Glory II
Topic: Anything To Encourage Aggression?
Replies: 23
Views: 4447

Re: Anything To Encourage Aggression?

How is it realistic and smart for 2 opposing forces to sit and stare at each other? In history, there would have been an attacking force which would have advanced towards the defender even if they chose to sit in the more favorable terrain.
by redrum68
Tue Dec 19, 2017 12:11 am
Forum: Field of Glory II
Topic: Anything To Encourage Aggression?
Replies: 23
Views: 4447

Re: Anything To Encourage Aggression?

Interesting. So this does seem to be a general problem then. There are lots of different solutions to this problem as well. The fact of both players getting 0 points is pretty lame as that just means whoever is "the bigger man" will most likely attack into an unfavorable situation. The gam...
by redrum68
Mon Dec 18, 2017 10:00 pm
Forum: Field of Glory II
Topic: Anything To Encourage Aggression?
Replies: 23
Views: 4447

Anything To Encourage Aggression?

Particularly in MP, is there anything to encourage players to move towards the enemy side if they have beneficial terrain on their side of the map? I just played the first round in the tournament and in both games my enemy mostly sat on their side of the map in beneficial terrain waiting for me to a...

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