Search found 2074 matches

by bebro
Sat Apr 20, 2019 9:43 am
Forum: Order of Battle : World War II - Tech Support
Topic: ES 09 Paris
Replies: 19
Views: 796

Re: ES 09 Paris

I don't get it why the Hold Paris objective fails for me on turn 10, while the added Evacuation is completed. Normally, the game should wait for turn > 10 to check if the Paris flag is still Axis -> Hold Paris completed -> start evacuation objective. Thx for reporting - would you be able to attach ...
by bebro
Sun Mar 24, 2019 4:11 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Palm trees in Winter War
Replies: 4
Views: 196

Re: Palm trees in Winter War

But I was unsure if it makes sense reporting those. And I still am, to be honest. Some were addressed in the patches/updates, some weren't. Like roads not ending at the edges right, or some remnant supply locations or deploy hexes or... BUT usually with little to no gameplay consequence. You're rea...
by bebro
Sun Mar 24, 2019 11:28 am
Forum: Order of Battle : World War II - Tech Support
Topic: Palm trees in Winter War
Replies: 4
Views: 196

Re: Palm trees in Winter War

Edit: ahh, just saw it. Thx for the hint.
by bebro
Sun Mar 24, 2019 11:21 am
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][Mines][New]
Replies: 5
Views: 183

Re: [Gameplay Bug][Mines][New]

Neutral mines' 'ownership' is visible during the deployment phase. The surprise element is thus lost... Screenshot is from one of my custom scenarios. In a short editor test I did not get neutral hex ownership when just placing neutral mines on the map (in foreign territory). Did you modify the scn...
by bebro
Wed Mar 20, 2019 10:48 am
Forum: Order of Battle Series
Topic: Explanation of all traits
Replies: 27
Views: 827

Re: Explanation of all traits

Eff. loss seems to happen indeed in combat, but not in moves now. Needs to be clarified - I prefer the prev. state as well.
by bebro
Tue Mar 19, 2019 4:00 pm
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.6 Unit issues
Replies: 31
Views: 1273

Re: 7.1.6 Unit issues

Thx for the heads up
by bebro
Mon Mar 18, 2019 3:41 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Air supply bug
Replies: 6
Views: 215

Re: Air supply bug

Well in the editor we can just take the number of AI planes*3 supply each (unless modded) and compare it to the air supply available to the AI. The question is, does this issue affect anything in the game. Like, do the AI planes show low supply icons when the player has low supply or is AI air suppl...
by bebro
Mon Mar 18, 2019 1:33 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Air supply bug
Replies: 6
Views: 215

Re: Air supply bug

Did a quick test, and while I get similar in the editor, it looks fine in the game for me:
air_supply.jpg
air_supply.jpg (348.64 KiB) Viewed 182 times
(the map has two more AI airfields further north, but it correctly shows the player-owned air supply only).
by bebro
Fri Mar 15, 2019 5:54 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Still can't do the random appearance trigger setup
Replies: 5
Views: 189

Re: Still can't do the random appearance trigger setup

Not sure how to explain it better, so I attached a mini scenario that has nothing but one random trigger (with two trigger options). If you unzip and put the scn folder into your ..\My Games\Order of Battle - WW2\Scenarios folder you can load it into the scn editor to study the triggers. It features...
by bebro
Fri Mar 15, 2019 5:24 pm
Forum: Order of Battle Bug Submissions
Topic: [Gameplay Bug][Turns pr day calulation]
Replies: 3
Views: 138

Re: [Gameplay Bug][Turns pr day calulation]

Turns pr day = 1 in the editor. turn_date_editor.jpg This is not calculated correctly when running the game. This means the Check Date trigger condition may not work correctly. This affects a lot of my custom scenarios :( April 8th + 21 turns/days do not equal July 15th. turn_date.jpg Do you have m...
by bebro
Fri Mar 15, 2019 3:05 pm
Forum: Order of Battle : World War II - Scenario Design
Topic: Do flags always allow deployment there?
Replies: 4
Views: 248

Re: Do flags always allow deployment there?

Another method could be used too, but means more work: Set up a second allied AI "country", that is actually the same as your first country. Ok, sounds quite confusing. Here's what I mean in an example: 1. Apart from the human and the AI controlled sides, use another AI side that has the same countr...
by bebro
Mon Mar 11, 2019 9:17 am
Forum: Order of Battle Series
Topic: What does it mean to connect secondary objectives in Kiev
Replies: 2
Views: 232

Re: What does it mean to connect secondary objectives in Kiev

Connected means you have to own them and there has to be a supply link to all of them and between them. Basically the game asks you to do a large encirclement, as it happened in this battle. But you could do it differently provided you still meet the conditions. Pls. look at the pic: if you took the...
by bebro
Mon Mar 11, 2019 8:48 am
Forum: Order of Battle Series
Topic: Is there a tweak to disable grenade-throwing animation?
Replies: 3
Views: 269

Re: Is there a tweak to disable grenade-throwing animation?

Yeah, re " spinning" - the flags in the UI had a diffferent look originally - now they are "waving" like flags in wind, but earlier they were roundel style symbols that were rotating while the AI was moving.

So a bit like a "wait" cursor. The option "spinning" was added to disable this effect.
by bebro
Tue Mar 05, 2019 7:25 pm
Forum: Order of Battle Series
Topic: Artillery rebalance (post 7.1.6)
Replies: 18
Views: 751

Re: Artillery rebalance (post 7.1.6)

The K 18 change is a result from the forum debate. For now the +1 CP goes to towed arty clearly over 150 mm. 155 and 149 are considered as in the general 150er field, so the Long Tom was not changed so far, but for example 7.2 inch UK (=over 180mm) guns got it too.
by bebro
Sat Mar 02, 2019 11:16 am
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.6 Campaign Editor issues
Replies: 2
Views: 231

Re: 7.1.6 Campaign Editor issues

Thx for reporting, I'm getting this too.
by bebro
Sat Mar 02, 2019 11:09 am
Forum: Order of Battle : World War II - Tech Support
Topic: 7.1.6 Unit issues
Replies: 31
Views: 1273

Re: 7.1.6 Unit issues

I wasn't able to reproduce (editor test scn)
firefly.jpg
firefly.jpg (917.56 KiB) Viewed 934 times
Is anybody else getting this?
by bebro
Fri Feb 22, 2019 3:01 pm
Forum: Order of Battle Series
Topic: Endsieg
Replies: 58
Views: 2441

Re: Endsieg

I fail to see How can it be said that Endsieg is not a defective product? There are serious errors in the scenarios that make them unplayable if you do not know how to fix them. Bugs or not, given that ppl can both play and win the campaign (and could do so before the recent patch already) your sta...
by bebro
Mon Feb 18, 2019 3:16 pm
Forum: Order of Battle Series
Topic: Yellow and Red circles
Replies: 1
Views: 222

Re: Yellow and Red circles

Under-supply. Not as bas as red, but not the best thing for fighting either.
by bebro
Mon Feb 11, 2019 9:10 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 397

Re: How do I assign random appearance chance?

You can also make completely "empty" triggers. If you make a choice between 1 trigger giving a unit, and 1 that gives nothing, just leave the second trigger without trigger effects. You still specifcy both triggers in the random trigger. Then it will cause either 1 unit to appear, or zilch (when it ...
by bebro
Fri Feb 08, 2019 10:55 am
Forum: Order of Battle : World War II - Scenario Design
Topic: How do I assign random appearance chance?
Replies: 9
Views: 397

Re: How do I assign random appearance chance?

4- But every time I start the scen, the Katy always appears 100 percent of the time, grrrr.. If both triggers are active and the first disables the second you get always the result of the first, as it will fire and instantly disable the other, which never has a chance ;) Like terminator said, you n...

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