Great! Please consider reporting your success on protondb: https://www.protondb.com/app/306640
Now to figure out why BA2 stopped working on desktop Proton.
Search found 40 matches
- Wed Jan 04, 2023 8:01 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: BA2:EF Steam Deck
- Replies: 14
- Views: 921
- Wed Jan 04, 2023 6:35 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: BA2:EF Steam Deck
- Replies: 14
- Views: 921
Re: BA2:EF Steam Deck
You can try changing Resx and Resy to 1280 and 800 respectively.
The original tweak to get BA2 running on desktop Proton, changed Fullscreen to 0, but I'm not sure if that applies on Steam Deck since the game should run full screen.
The original tweak to get BA2 running on desktop Proton, changed Fullscreen to 0, but I'm not sure if that applies on Steam Deck since the game should run full screen.
- Tue Jan 03, 2023 10:57 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: BA2:EF Steam Deck
- Replies: 14
- Views: 921
Re: BA2:EF Steam Deck
I tested BA2 on Linux desktop with Proton 7.0 and get the same result as topninja, so the problem isn't specific to Steam Deck. BA2 worked very well on Linux/Proton before, but I haven't played in a while, so I don't know when BA2 stopped working.
- Wed Aug 19, 2020 5:53 pm
- Forum: Field of Glory II
- Topic: Newbie
- Replies: 19
- Views: 2909
Re: Newbie
You can only do it during deployment. Select the unit you want to move. Right click on a unit in the destination formation. One of the options in the popup transfers the selected unit.
- Fri Aug 07, 2020 1:42 pm
- Forum: Fantasy General II - Invasion
- Topic: Fantasy General II & Proton
- Replies: 6
- Views: 1552
Re: Fantasy General II & Proton
I'm use an AMD HD6970 with open source drivers. GPU is about 10 years old so, yeah, it's ancient! :D Well done on those Free drivers! I didn't think AMD had Free drivers (equivalent to the Nouveau project for Nvidia.) AMD supports the free drivers very well. They publish all GPU ISAs and contribute...
- Fri Aug 07, 2020 1:05 am
- Forum: Fantasy General II - Invasion
- Topic: Fantasy General II & Proton
- Replies: 6
- Views: 1552
Re: Fantasy General II & Proton
I'm use an AMD HD6970 with open source drivers. GPU is about 10 years old so, yeah, it's ancient!
I really need to upgrade but I'm broke, unfortunately, so it will be awhile before that happens.
I really need to upgrade but I'm broke, unfortunately, so it will be awhile before that happens.
- Thu Aug 06, 2020 6:42 pm
- Forum: Field of Glory II
- Topic: Field of Glory II & Proton
- Replies: 4
- Views: 1097
Re: Field of Glory II & Proton
I love wargames and FOG2 is just a great wargame.
- Thu Aug 06, 2020 2:29 pm
- Forum: Order of Battle Series
- Topic: Order of Battle & Proton
- Replies: 6
- Views: 1299
Re: Order of Battle & Proton
Proton is Steam's compatibility tool which allows Windows games to run on Linux.
- Thu Aug 06, 2020 2:27 pm
- Forum: Field of Glory II
- Topic: Field of Glory II & Proton
- Replies: 4
- Views: 1097
Re: Field of Glory II & Proton
Note that gold indicates level 2 success because OPTION.TXT file requires a tweak. FOG2 crashes the first time it is run but forcing the game to full screen in OPTIONS.TXT fixes the crash. I have almost a 1000 hours on FOG2 with Proton to prove it.
- Thu Aug 06, 2020 2:17 pm
- Forum: Order of Battle Series
- Topic: Order of Battle & Proton
- Replies: 6
- Views: 1299
Re: Order of Battle & Proton
Note that gold indicates level 2 success. Linux users with newer GPUs report success because DX11 works much better on Proton with DXVK support, which is only available on those newer GPUs. OOB does run on my old GPU but the performance is too laggy to be enjoyable, unfortunately.
- Thu Aug 06, 2020 2:05 pm
- Forum: Fantasy General II - Invasion
- Topic: Fantasy General II & Proton
- Replies: 6
- Views: 1552
Re: Fantasy General II & Proton
Gold is level 2 success. It's only gold because it requires DXVK support for DX11 to work properly. DXVK is only available on newer graphics cards so FGII doesn't work on my old GPU.
- Fri May 22, 2020 2:40 am
- Forum: Field of Glory II
- Topic: SnuggleBunny's FoGII, Pike n Shot, Sengoku MP Channel
- Replies: 59
- Views: 7691
Re: SnuggleBunny's FoGII, Pike n Shot, Sengoku MP Channel
Ha thanks guys. It'll probably be a bit until I have more to upload, as games take 1-3 weeks and I just started recording. Once I do start wrapping up more matches though, I should be able to upload them within a day. One of the reasons I enjoy live streaming my game play is the immediacy (and the ...
- Mon Mar 30, 2020 8:48 pm
- Forum: Field of Glory II
- Topic: Increase Max Number of Multiplayer Games?
- Replies: 14
- Views: 2659
Re: Increase Max Number of Multiplayer Games?
I assume a mirrored battle counts as two challenges, correct?rbodleyscott wrote: ↑Mon Dec 02, 2019 2:05 pm Apparently the limits are:
5 challenges accepted daily
10 open challenges issued
30 total challenges (open issued + ongoing)
- Tue Feb 25, 2020 12:30 am
- Forum: Order of Battle Series
- Topic: Order of Battle Linux
- Replies: 4
- Views: 1449
Re: Order of Battle Linux
Order of Battle requires DX11. On Proton, DX11 is translated into Vulkan by default. Check that your graphics card supports Vulkan. If Vulkan is not supported, the following launch option will use Wine's standard OpenGL backend: PROTON_USE_WINED3D=1 %command% The game is playable, but a bit laggy, w...
- Sat Nov 30, 2019 11:10 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Rallying units
- Replies: 6
- Views: 1604
Re: Rallying units
Thanks!
- Sat Nov 30, 2019 12:58 pm
- Forum: Battle Academy 2 – Eastern Front
- Topic: Rallying units
- Replies: 6
- Views: 1604
Re: Rallying units
Do these bonuses ever appear in skirmish or multiplayer games?
- Sat Nov 30, 2019 12:05 am
- Forum: Battle Academy 2 – Eastern Front
- Topic: Rallying units
- Replies: 6
- Views: 1604
Rallying units
Is there any way to rally units faster than just letting them sit idle off the front line?
It's a pity there are no officers in the game.
It's a pity there are no officers in the game.
- Fri Nov 29, 2019 8:50 pm
- Forum: Pike & Shot
- Topic: Elephants
- Replies: 24
- Views: 4720
Re: Elephants
Is the .s3f model format documented? From what I can tell the Battle Academy engine (is that STUB?) is the only one that uses it. The extension is .s4f. Well actually that is not quite right. The models in the game are .s4f, but these are encrypted and cannot be modified at all, even if you were a ...
- Fri Nov 29, 2019 8:49 pm
- Forum: Pike & Shot
- Topic: Elephants
- Replies: 24
- Views: 4720
Re: Elephants
There is a plugin to support converting 3d models to the ..s3f format, but I think it only works with older versions of Blender and/or Python which is another required program used for the conversion process. The plugin used to be available on these forums, I think it is in the Battle Academy modde...
- Fri Nov 29, 2019 7:37 pm
- Forum: Pike & Shot
- Topic: Elephants
- Replies: 24
- Views: 4720
Re: Elephants
The extension is .s4f.tomlowshang wrote: ↑Fri Nov 29, 2019 6:43 pm Is the .s3f model format documented? From what I can tell the Battle Academy engine (is that STUB?) is the only one that uses it.