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- Wed Jan 03, 2018 7:57 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: 1.0.24 - Krak Nade bug still uncorected : Corrected [CLOSED]
- Replies: 1
- Views: 1580
- Sat Dec 16, 2017 6:56 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Beta vwrsion 1.1.5 - fixes slow down and abilities
- Replies: 1
- Views: 1317
Re: Sanctus Beta vwrsion 1.1.5 - fixes slow down and abiliti
Hello, In Error Log we see Bug on Font : WARNING: Missing font calsonsmall In Fact is Typo Error in 2 Files : * .\Data\UI\EndBattle.txt" * .\Data\UI\EndReview.txt" The Correct Font is : caslonSMALL (s and l inverted) I Couldn't put the 2 Files Corrected in Attachment ??? So Here Code EndBa...
- Sat Dec 16, 2017 5:25 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: MP : Player Action => Pipe (Like UNIX/C) => Foe See
- Replies: 2
- Views: 1419
Re: MP : Player Action => Pipe (Like UNIX/C) => Foe See
Hello,
First thx to take time to answer
And WONDERFULLLLLLLLLLLLLLLLLLLLLL, i'll hope for it then i could offer the game to my friends and play at a good game, but as my friends are not Wargamer MP by Mail not possible So it's a wonderfull news.
Thx a lot.
First thx to take time to answer
And WONDERFULLLLLLLLLLLLLLLLLLLLLL, i'll hope for it then i could offer the game to my friends and play at a good game, but as my friends are not Wargamer MP by Mail not possible So it's a wonderfull news.
Thx a lot.
- Mon Dec 04, 2017 1:43 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: MP : Player Action => Pipe (Like UNIX/C) => Foe See
- Replies: 2
- Views: 1419
MP : Player Action => Pipe (Like UNIX/C) => Foe See
Hello, I'll realy will play and offer this wonderfull game to my friend but PBEM system for a game like Sanctus is not adapted. Sanctus is not Wargame with 20h for a player turn. I'm Computer Scientist (In Big Data Calculator but is not important) in the past i do C and System programming (Unix). An...
- Mon Dec 04, 2017 1:25 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: AddViz Function modification to help Modding Game
- Replies: 5
- Views: 4171
- Wed Nov 15, 2017 3:35 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: AddViz Function modification to help Modding Game
- Replies: 5
- Views: 4171
Re: AddViz Function modification to help Modding Game
Hello Again, Now you are less busy on the new DLC. I come again to ask you please could you do and a little add to this two function : //add a display of text to the tile center, in the colour (colour is a string hex value). alwaysShow means show even if tile is not visible to viewing side AddVizTex...
- Tue Jul 25, 2017 3:06 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: 1.0.24 - Krak Nade bug still uncorected : Corrected [CLOSED]
- Replies: 1
- Views: 1580
1.0.24 - Krak Nade bug still uncorected : Corrected [CLOSED]
Hello, I'm permit to post again on this potential bug for gain time i copy/paste part of my last post on bugs report : in Data/Scripts/CombatTools.BSF ______________ I think in FUNCTION KarkGreande you have forget to put in commentary a line (in all other damage function this line is in commentary m...
- Thu Jul 20, 2017 1:52 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Pour les Joueurs Français - mapping du clavier AZERTY
- Replies: 1
- Views: 1843
Pour les Joueurs Français - mapping du clavier AZERTY
Hello, French user have be able to see the mapping of some key (camera, ...) are on QWERTY. To correct this change in your : System Letter :\Documents and Settings\ Your User \My Documents\My Games\SANCTUS Or go directly in your Documents\My Games\SANCTUS Here open : OPTIONS.TXT Find passage with ma...
- Thu Jul 20, 2017 1:30 pm
- Forum: Sanctus Reach Tech Support
- Topic: Failed to create VS on Old Laptop [CLOSED]
- Replies: 7
- Views: 3646
Re: Failed to create vs
Hello Pip,
Thx for answer and your time
I'm agree my laptop it's too old but it's not so a big important 'cause i've use it to work on the game when i move out of my house.
I could play the game on my desktop so no problem
Thx again
See, you
And thx again for this game
Thx for answer and your time
I'm agree my laptop it's too old but it's not so a big important 'cause i've use it to work on the game when i move out of my house.
I could play the game on my desktop so no problem
Thx again
See, you
And thx again for this game
- Wed Jul 19, 2017 4:28 pm
- Forum: Sanctus Reach Tech Support
- Topic: Failed to create VS on Old Laptop [CLOSED]
- Replies: 7
- Views: 3646
Re: Failed to create vs
Hello,
I put the error windows as ask.
Thks for your time
Regards, ExA
I put the error windows as ask.
Thks for your time
Regards, ExA
- Wed Jul 19, 2017 4:25 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: AddViz Function modification to help Modding Game
- Replies: 5
- Views: 4171
Re: AddViz Function modification to help Modding Game
hello,
thx a lot
Best Regards, ExA
Olivier Milliot
thx a lot
Best Regards, ExA
Olivier Milliot
- Wed Jul 19, 2017 3:36 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
- Replies: 6
- Views: 2854
Re: SweetFx - more Colored Sanctus (+Gamma Correction)
Hello,
Here explain auto install (sweetfx auto installer need) and manually install with link on a YouTube tuto.
https://sfx.thelazy.net/games/view/install/
Hope that help.
Regards ExA
Here explain auto install (sweetfx auto installer need) and manually install with link on a YouTube tuto.
https://sfx.thelazy.net/games/view/install/
Hope that help.
Regards ExA
- Wed Jul 19, 2017 3:07 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
- Replies: 6
- Views: 2854
Re: SweetFx - more Colored Sanctus (+Gamma Correction)
Just I thing I could answer quick
Sanctus use the 32bit dll and d3d9 so the 32bit dll must be rename d3d9.dll
Sanctus use the 32bit dll and d3d9 so the 32bit dll must be rename d3d9.dll
- Wed Jul 19, 2017 3:06 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
- Replies: 6
- Views: 2854
Re: SweetFx - more Colored Sanctus (+Gamma Correction)
Hello Roseau, French ? If yes me too. I'm very sorry about your pb with Sweet. As excuse it s the first time I offer one of my preset cause most of game have one or more and I m not as well that other member that have year of practice in adjust parameter. But Sanctus not have preset it's why I've ad...
- Sat Jul 15, 2017 8:29 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach v1.0.23 beta available
- Replies: 2
- Views: 1518
Re: Sanctus Reach v1.0.23 beta available
Hello, Just one (comsetic surely) bug and a pereapth a Low Level Hero Level 2 Skill Bug (Or it's a gamplay choice ?) ---------------------------------------------------------------------------------------------- Hello, A little grapical bug or a missing skill for : Terminator Wolf Guard - Beoric Win...
- Sat Jul 15, 2017 7:38 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: [Ranged Damages Reworked] My Analysis was Wrong so [CLOSED]
- Replies: 7
- Views: 3189
Re: [Ranged Damages Calculation Reworked] I m Totaly Wrong
As now i now all i now (thx pip ) and as all i say in the topic is totaly wrong could be possible to delete it ?
Thx in advance, ExA
Olivier Milliot
Thx in advance, ExA
Olivier Milliot
- Sat Jul 15, 2017 7:32 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Sanctus Reach v1.0.23 beta available
- Replies: 2
- Views: 1518
Re: Sanctus Reach v1.0.23 beta available
thx to take count of our report you are a great company and very reactive
Thx again for this great game
Regards ExA
Olivier Milliot
Thx again for this great game
Regards ExA
Olivier Milliot
- Tue Jul 11, 2017 10:24 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: SweetFx - more Colored Sanctus (+Gamma Correction)
- Replies: 6
- Views: 2854
- Mon Jul 10, 2017 8:28 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Multi-Player Evolution will be formidable
- Replies: 2
- Views: 1258
Re: Multi-Player Evolution will be formidable
Hello,
Thx for the Answers
Hope for the future when you'll we be less busy by all the important thing about the game (and all your other game )
Thx again,
See you
Regards, ExA
Thx for the Answers
Hope for the future when you'll we be less busy by all the important thing about the game (and all your other game )
Thx again,
See you
Regards, ExA
- Sun Jul 09, 2017 9:05 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: AddViz Function modification to help Modding Game
- Replies: 5
- Views: 4171
AddViz Function modification to help Modding Game
Hello, I've do a battle log with no problem. But i try to do a more dynamic (but shortly and iconic info) during the fire/melee on hit MAN. To do it i need to use AddVizTextPrecise like we use with the $ at the start of AddVizUnitText to pop-up info on MAN not unit ($ as first char means literal str...