Search found 32 matches
- Mon Jul 30, 2018 9:51 pm
- Forum: Sanctus Reach Tech Support
- Topic: Problem with multiplayer
- Replies: 4
- Views: 3029
Re: Problem with multiplayer
Alright, gave that a try and it did indeed have to get a few missing files. Hopefully that will do the trick. Thanks
- Mon Jul 30, 2018 4:53 pm
- Forum: Sanctus Reach Tech Support
- Topic: Problem with multiplayer
- Replies: 4
- Views: 3029
Re: Problem with multiplayer
We were playing Prime as the mission on multiplayer, but it has been coming up on a few games here and there in multiplayer. I am not sure where to look to find my version number. My player name is Holy Terra, I am not sure who I was playing against but it has not been limited to just one game. Show...
- Mon Jul 30, 2018 1:57 pm
- Forum: Sanctus Reach Tech Support
- Topic: Problem with multiplayer
- Replies: 4
- Views: 3029
Problem with multiplayer
About one in four of my games have my units stripped of all abilities. Skyclaws lose their grenades, wolf priests lose their morale restoring howl and Ragnar Blackmane looses his fast movement aura. I just have to concede these games because my army isnt working right
- Thu Mar 02, 2017 3:36 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Skirmish without super heavies
- Replies: 8
- Views: 3506
Re: Skirmish without super heavies
I am thinking about the multi player scenario called 'Lost Hills'.bodkin wrote:Thanks HolyTera but I think you're talking about one of the campaign missions, I'm wanting to create something like you describe in offline skirmish mode.
- Wed Mar 01, 2017 9:31 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Skirmish without super heavies
- Replies: 8
- Views: 3506
Re: Skirmish without super heavies
Try the Lost Hills scenario. Lots of soldiers and elites with some transports but no super heavy walkers
- Sun Feb 26, 2017 9:54 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Deployment matters
- Replies: 3
- Views: 1984
Re: Deployment matters
Getting them together and unified can take multiple turns. I feel that I'm starting the match at a disadvantage. The other player has to do this too, nothing wrong with taking a turn or two to get set up the way you want while your enemy either does the same or rushes out to look for you. Games are...
- Thu Feb 23, 2017 7:33 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Opinions on the Refinery mission in multi?
- Replies: 0
- Views: 769
Opinions on the Refinery mission in multi?
I have noticed I can win on turn two with a load of bikes. Dosnt matter what else I have, on turn two I can trip the VP and have been winning these games without needing to fire a shot. I have a hard time thinking it is just a fluke, but the Ork army dosnt seem built for speed on that mission and I ...
- Thu Feb 23, 2017 7:12 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: After 150+ games of multi player, some things to say
- Replies: 1
- Views: 1436
After 150+ games of multi player, some things to say
1- It does not seem right that the challenger gets to decide who fights him. What I mean by this is that if you post a challenge as the space marines it should be up to the orc player if they want to come at you with Mogroks Lads or the Grukks Rippin Crew. Likewise an orc challenger should not be de...
- Sun Feb 19, 2017 8:18 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Squad Icons
- Replies: 2
- Views: 1689
Squad Icons
I want to change the yellow diamond with the black wolfs head that floats over the space wolf units. Is there a way to change this for my own scenarios as easily as changing the color of the marines? I have been poking around the files but have not found the files.
- Sat Feb 18, 2017 1:58 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Posting a custom scenario
- Replies: 7
- Views: 3074
Re: Posting a custom scenario
The most common issue with crashing CAMPAIGN.TXT files is if you are using spaces in your filenames (which you shouldn't). Try renaming the files and chunk name and you should see your mission listed in the MP setup dialog. This was it. I made this change and saw the scenario name in the list with ...
- Fri Feb 17, 2017 4:44 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Posting a custom scenario
- Replies: 7
- Views: 3074
Re: Posting a custom scenario
I think your answer is a little beyond where I am at. I started over with an empty campaign folder created in the multi player folder. I made the simplest of maps with troops on it. Then I went in to the campaign text document and added your line exactly, IDS_SCENARIO_YourScenarioName, "Your Sc...
- Fri Feb 17, 2017 3:51 am
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Posting a custom scenario
- Replies: 7
- Views: 3074
Re: Posting a custom scenario
You made a custom multiplayer map, and are trying to setup a multiplayer match? Yes, I want to play on a map of my own creation with a friend. Like the Prime or Bloodmist scenarios where you have the same map every time and the same troops to chose from every time. I made this map in the multi play...
- Thu Feb 16, 2017 7:43 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: Posting a custom scenario
- Replies: 7
- Views: 3074
Posting a custom scenario
I made a scenario and I can play it on my own computer just fine, but I am missing how to post it online. Is there a way for me and a friend to play against one another in scenarios I created on the editor? If so can someone explain it, I can not seem to find this anywhere. I have created the file i...
- Tue Feb 14, 2017 10:39 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Some thoughts and some requests
- Replies: 3
- Views: 1677
Re: Some thoughts and some requests
Multi player is a lot more challenging.funks wrote: put in more difficult levels, at now the game is not overly difficult (more points to the orks)
They do, when you rally your troops your warboss will yell itfunks wrote: 6 orks must shout "Waaaaagh!!!" sometimes
- Tue Feb 14, 2017 10:31 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Ragnar's Folly help
- Replies: 8
- Views: 2920
Re: Ragnar's Folly help
That does not sound like Ragnars Folly. This mission is to get all of the objective markers, pretty standard like that but the army you face is nearly overwhelming and the loose blitz style of play that you win easily with through most of the game dosnt work here. Seems most people lose it once or t...
- Tue Feb 14, 2017 9:11 am
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Ragnar's Folly help
- Replies: 8
- Views: 2920
Re: Ragnar's Folly help
Thanks for the advice, won this on third try by keeping all my forces together around the barricades with Blood Claws using the fallen knight for cover to run out and pin/distract anything that got too close. The Long Fangs were effective at slowing down any massed infantry with frags but also prec...
- Sat Feb 11, 2017 9:54 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Force Selection in Patch v1.0.10 feedback
- Replies: 29
- Views: 6690
Re: Force Selection in Patch v1.0.10 feedback
It's not that simple. Allowing you to construct an army feeds into the approach that there is a best army, and people will gravitate to it. We see that battling with a unique army is a fun thing is cool, but it doesn't force the same level of operational flexixbility. That said, we are looking to a...
- Thu Feb 09, 2017 8:32 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Multi color helper graphics?
- Replies: 1
- Views: 1025
Multi color helper graphics?
Is the multi colored tile thing new or did I somehow accidentally turn it on? Either way, can I turn it off somehow and go back to the white shading that shows up when I select a unit? It is pretty distracting the way it is now.
- Thu Feb 09, 2017 7:37 pm
- Forum: Sanctus Reach Mods and Scenario Design
- Topic: I load my scenario and get a random map instead.
- Replies: 1
- Views: 1099
I load my scenario and get a random map instead.
I used the advanced options in Skirmish, with the intent of getting a random load of soliders to play on the custom map. Does it not work this way, or did I maybe miss a step?
- Thu Feb 09, 2017 7:09 pm
- Forum: Warhammer 40,000: Sanctus Reach
- Topic: Painting your army.
- Replies: 4
- Views: 2062
Re: Painting your army.
Those Black Templar look great. There are _Normal.dds files you can plop in your custom texture folder, at that link, that will smooth the "wolfhead knee" and the BloodClaw "Beltbuckle," as examples. Could make your own too or add to what is available in the link. The Specular.d...