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by uxbridge
Thu Jul 20, 2017 1:22 pm
Forum: Gettysburg: The Tide Turns
Topic: Advance after combat (bombardment)
Replies: 2
Views: 496

Re: Advance after combat (bombardment)

Yes, it may seem a minor issue, but sometimes forces the player to think counter-productive.
by uxbridge
Thu Jul 20, 2017 10:33 am
Forum: Gettysburg: The Tide Turns
Topic: Initial thoughts/issues
Replies: 28
Views: 4777

Re: Initial thoughts/issues

I'd much rather see some permanent visual aid to differ units. Like colouring:
by uxbridge
Thu Jul 20, 2017 10:26 am
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1280

Re: Campaign Game Ends at Turn 11 of 31

Marvellous! :lol:
by uxbridge
Thu Jul 20, 2017 9:44 am
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1280

Re: Campaign Game Ends at Turn 11 of 31

No, there's no problem in that case. I simply reached my victory conditions. It,s a little disheartening, though, because the Union side was by no means defeated other than by points. I would much prefer if there could be an option at this stage to either (1) accept the win, or (2) forfeit the victo...
by uxbridge
Thu Jul 20, 2017 8:04 am
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1280

Re: Campaign Game Ends at Turn 11 of 31

Japp, same result. Played Campaign for CSA. After turn 11 the game ends. It was a confederate victory. Does this count as an Campaign Victory; i.e. no further battle takes place? It could of course make some sense, even though it is a little disappointing. Or is it some kind of bug?
by uxbridge
Thu Jul 20, 2017 7:16 am
Forum: Gettysburg: The Tide Turns
Topic: Advance after combat (bombardment)
Replies: 2
Views: 496

Advance after combat (bombardment)

I had one sligthly annoying incident. With two inantry units poised for assault on an enemy Victory Point Hex, I decided to take an artillery shot at it too. The bombardment cleared the defenders from the hex. This prevented the attack from happening, why my attacking units had no way of taking the ...
by uxbridge
Thu Jul 20, 2017 6:24 am
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1280

Re: Campaign Game Ends at Turn 11 of 31

This happened for me too, pre-patch, I may add. I was playing the CSA. I assumed it was I who had chosen the wrong scenario at start.
by uxbridge
Wed Jul 19, 2017 8:20 pm
Forum: Gettysburg: The Tide Turns
Topic: Unplayable...
Replies: 14
Views: 2723

Re: Unplayable...

Okey. Can't see any difference from before, but I suppose it's fine.
by uxbridge
Wed Jul 19, 2017 5:45 pm
Forum: Gettysburg: The Tide Turns
Topic: Unplayable...
Replies: 14
Views: 2723

Re: Unplayable...

Very Nice.

What's Reinforcement Button?
by uxbridge
Tue Jul 18, 2017 6:25 pm
Forum: Gettysburg: The Tide Turns
Topic: Map
Replies: 9
Views: 1318

Re: Map

Nice. Thanks.
by uxbridge
Tue Jul 18, 2017 5:53 pm
Forum: Gettysburg: The Tide Turns
Topic: Map
Replies: 9
Views: 1318

Re: Map

Probably can't. Just want to make sure, so I can forget about it. :-)
by uxbridge
Tue Jul 18, 2017 5:19 pm
Forum: Gettysburg: The Tide Turns
Topic: Map
Replies: 9
Views: 1318

Re: Map

Oh, I will. I'm very happy with this game, but haven't started the full campaign yet for want of the patch. The map is very fine, so the reason for modding it would just be the fun of it. I would like to see some colour tint on different Corps, though; feeleing that colour is more distinctive to the...
by uxbridge
Tue Jul 18, 2017 5:06 pm
Forum: Gettysburg: The Tide Turns
Topic: Map
Replies: 9
Views: 1318

Re: Map

Hopefully. :-)
by uxbridge
Tue Jul 18, 2017 5:02 pm
Forum: Gettysburg: The Tide Turns
Topic: Please fix the regular Gettysburg forum
Replies: 20
Views: 2969

Re: Please fix the regular Gettysburg forum

I think he means that if you go to the Slitherine Forums and try to get into Gettysburg, it says you're not authorized. On the other hand, if you go to Matrix forums first, click on Gettysburg there, you will be re-directed to Slitherine and can, oddly enough, enter the Gettysburg Forum. The reason ...
by uxbridge
Tue Jul 18, 2017 4:54 pm
Forum: Gettysburg: The Tide Turns
Topic: Healing Units
Replies: 7
Views: 924

Re: Healing Units

I was under the impression that "empty boxes" meant demoralazed and that lost "boxes" were removed from unit. How are one supposed to tell demoralized from loss?

EDIT: Made some tests. I'm now sure that "dead" soldiers' box is removed; demorilized soldiers' box remain, but empty.
by uxbridge
Mon Jul 17, 2017 5:54 pm
Forum: Gettysburg: The Tide Turns
Topic: Fog of War
Replies: 13
Views: 1756

Re: Fog of War

Side with those who wish for a FoW system for PBEM-play. If this is the first game in a series of battles, this feature must be seriously considered. A lot of generalship in this period were guessing and out-guessing; having FoW in the game would add immensely to the PBEM-battles. That said, just as...
by uxbridge
Mon Jul 17, 2017 5:31 pm
Forum: Gettysburg: The Tide Turns
Topic: Map
Replies: 9
Views: 1318

Map

I have searched in vain for the map image, coming to the conclusion that it must be hard-coded. Can anyone confirm that modding the map (or units) is impossible?
by uxbridge
Sat Jul 15, 2017 7:43 am
Forum: Gettysburg: The Tide Turns
Topic: Hexes displayed on map
Replies: 3
Views: 716

Re: Hexes displayed on map

Yes, I would like to see this too. In dense situations, visible hexes would be a great help.
by uxbridge
Thu Sep 06, 2007 9:20 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: DoW and production
Replies: 2
Views: 1187

DoW and production

Will a countrys production alter when they go to war (are being attacked), or is it pre-set whatever other occurrences? I was thinking that in a PBEM-game the players could, by mutual consent, declare war on Italy (Allies) and USSR/USA (Axis) and thereby release those countries to move units in anti...
by uxbridge
Fri Jul 27, 2007 10:28 pm
Forum: MILITARY HISTORY™ Commander - Europe at War : General Discussion
Topic: Historical MOD on corp level.
Replies: 5
Views: 1543

Make this available soon, please! :)

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