Search found 157 matches

by GShock112
Tue Jan 03, 2017 12:11 pm
Forum: After Action Reports
Topic: Tenka Fubu ODA major battle (Modded)
Replies: 18
Views: 8922

Re: Tenka Fubu ODA major battle (Modded)

We're not talking of melee, we're talking of free movement. It moves too slow compared to foot and takes penalties that further make the foot more advantageous. Put them side by side in the open... cav may go farther, but only slightly... that advantage in combat is lost due to terrain and ZoC. It's...
by GShock112
Mon Jan 02, 2017 8:14 pm
Forum: After Action Reports
Topic: Tenka Fubu ODA major battle (Modded)
Replies: 18
Views: 8922

Re: Tenka Fubu ODA major battle (Modded)

I know but if you put an infantry unit beside a cavalry unit in the open and push them forward as far as they can go you can see the distance covered is too short for a cavalry unit... and cavalry also needs to take care of ZoCs and terrain penalties. In 10 seconds a walking man can walk 7 meters (m...
by GShock112
Mon Jan 02, 2017 10:58 am
Forum: After Action Reports
Topic: Tenka Fubu ODA major battle (Modded)
Replies: 18
Views: 8922

Re: Tenka Fubu ODA major battle (Modded)

I've done a hundred battles but it takes longer to do an AAR, sure I'll do it just give me the time pretty busy atm with real life events. The problem of cavalry is the one that gives me problems with this system of mechanics which I like very much. It is balanced as is but I think it needs to give ...
by GShock112
Sun Jan 01, 2017 9:30 am
Forum: After Action Reports
Topic: Tenka Fubu ODA major battle (Modded)
Replies: 18
Views: 8922

Re: Tenka Fubu ODA major battle (Modded)

It does. I just wish the cavalry was easier to manouver and displayed the speed it had. While it is fast enough, the problem of ZOC and terrain basically render it extremely hard to be successful with. Increasing their AP did the trick. This game is all about AI and fortunately the DEVs have already...
by GShock112
Wed Oct 26, 2016 11:52 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Good MP game to start with
Replies: 6
Views: 2158

Re: Good MP game to start with

Post the AAR!
by GShock112
Wed Oct 26, 2016 11:50 am
Forum: News & Announcements
Topic: The Snow Lion against the Dragon - A Mandate of Heaven AAR
Replies: 6
Views: 10539

Re: The Snow Lion against the Dragon - A Mandate of Heaven A

Huge AAR and huge battles... great post!
by GShock112
Mon Sep 26, 2016 6:33 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Mandate of Heaven: join the beta!
Replies: 8
Views: 2688

Re: Mandate of Heaven: join the beta!

If only I had the time to do it... I hope you guys took notes on the feedback I posted these last months.
Happy testing and good luck!
by GShock112
Mon Sep 26, 2016 6:30 pm
Forum: Modders Corner
Topic: Can the unit files be changed?
Replies: 22
Views: 9601

Re: Can the unit files be changed?

See Eriss, the only problem i have with the movement is not the speed but the maneuverability. Even though the Cav can avoid being charged it has serious problems with terrain and with ZOC. So, in order to use it successfully you must move it quite far away and then come back to swing towards the ce...
by GShock112
Sun Sep 18, 2016 10:09 am
Forum: Modders Corner
Topic: Can the unit files be changed?
Replies: 22
Views: 9601

Re: Can the unit files be changed?

I don't know if you can add a condition, surely rob will explain, still... do not forget that if you charge skirmishers from far you probably aren't gonna catch them... which leaves the cav exposed to be shot or charged in turn. The extra APs are very useful for maneuverability (turning) because the...
by GShock112
Sat Sep 17, 2016 3:05 pm
Forum: Modders Corner
Topic: Can the unit files be changed?
Replies: 22
Views: 9601

Re: Can the unit files be changed?

Try 20AP... you'll find the explanations on how to do it in this thread: http://www.slitherine.com/forum/viewtop ... 29&t=73407
I've been playing with it a lot and haven't gone back.
by GShock112
Fri Sep 09, 2016 6:55 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: About Ashigaru
Replies: 9
Views: 3173

Re: About Ashigaru

Teppo are the perfect skirmishers... hard to catch and can do some serious damage if left unchecked. I find them very strong in defense when you place them in the woods but to keep them shooting you must shoot either the second lines from your flanks or just plainly go to engage other missile units ...
by GShock112
Fri Sep 09, 2016 6:51 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Sengoku Jidai 1.29 patch?
Replies: 3
Views: 1929

Re: Sengoku Jidai 1.29 patch?

Oh yes!
by GShock112
Thu Sep 08, 2016 6:11 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Gempei Kassen to be released on September 8th!
Replies: 3
Views: 1470

Re: Gempei Kassen to be released on September 9th!

wohooo.
Hope someone will post an AAR about that soon!
by GShock112
Thu Sep 01, 2016 7:51 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: About Ashigaru
Replies: 9
Views: 3173

Re: About Ashigaru

Try to make the enemy engage in a spot where you can shoot them from the flanks. That's where you should push your teppo. They are the perfect skirmishers and they are hard to catch.
by GShock112
Sat Aug 27, 2016 6:37 am
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Sengoku Jidai - Faction preview I - Japan
Replies: 16
Views: 14921

Re: Sengoku Jidai - Faction preview I - Japan

Yep I used to play SoW and TC2M with restricted view. Same with TW engine (the R2 way is the best ... sadly battles are simply too small). Yet it wouldn't be a bad idea because it would lay the base on multi-army battles. If the AI can take over the player's units then there can be multiple AIs in b...
by GShock112
Thu Aug 25, 2016 7:16 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: About Ashigaru
Replies: 9
Views: 3173

Re: About Ashigaru

Modernization of the army and conscription in mass numbers didn't allow the real training used by the warlords of the initial period. I don't know how they are implemented in the late game, all I know is the Tenka Fubu... in theory their units should be bigger and the ashigaru should take different ...
by GShock112
Thu Aug 25, 2016 7:13 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Marvelous game
Replies: 9
Views: 3229

Re: Marvelous game

I agree it is a very good game but Gshock`s points on some of the strategic play are quite valid. No Army can constantly refuse battle and the idea that one should let the defender chase the attacker around the map is ridiculous. A change I would like to see is some info or fuzzy estimate on the lo...
by GShock112
Thu Aug 25, 2016 7:02 pm
Forum: Sengoku Jidai: Shadow of the Shogun
Topic: Sengoku Jidai - Faction preview I - Japan
Replies: 16
Views: 14921

Re: Sengoku Jidai - Faction preview I - Japan

Look at the first picture... how considerably harder and more intriguing the game would be if our view was restricted to what the Honjin can see...
That would require the player to assign some units to the AI control.... to take over when he can't give direct orders to them. Ah... dreams. :-)
by GShock112
Thu Aug 18, 2016 6:25 am
Forum: Modders Corner
Topic: Pike and Shot Terrain Set Download
Replies: 14
Views: 8498

Re: Pike and Shot Terrain Set Download

Oh wow I've got to try this.

Go to advanced search