Search found 32 matches

by Slimak81
Sat Jan 20, 2018 8:24 pm
Forum: Polaris Sector
Topic: Does AI cheat all time ?
Replies: 4
Views: 1762

Does AI cheat all time ?

Sending a recon to enecmy system , showing 300 fighters + 4 bases tier 1 . Sending fileet to them and suddenly see 800 + figters and this is a problem for almost any fleet. disinformation or cheat ? Why Ai is so stupid at start and soooo strong at mid late game ? endless resouses ? ps / badly needed...
by Slimak81
Sat Dec 16, 2017 5:07 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.9

Spit MkI, MkII = BF109E , same clinb almost same turn time, Bf109E has better arnament 2x 20mm cannon + 2 mgs vs 4 mgs spit so actually messer E should have better air attack while spit MkI -II should have better initiative Spit MkVb = Bf 109F almost same, but here spit has better arnament where Bf ...
by Slimak81
Fri Dec 15, 2017 5:07 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.9

Hurricane MkII
Spitfire Mk II
and other brits ufo air damage set to 15-16 while Bf-109F is set to 13. Wtf ? Early spit is better then Bf-109f? No way

On the other side Mig3 s and Lags 3 air damage is about 11-12 is way too small
by Slimak81
Fri Dec 15, 2017 10:52 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.9

Playing it normal difficulty - 45 year Berlin captured by English Churchil. Soviet's did not reach even Warsaw. Playing it light - turn 20 Moscow and Leningrad are surrunded , minimal losses , Africa is stable. Good chances for a draw. When Soviet eddition is to be expected?? ps Best mod ever, best ...
by Slimak81
Fri Nov 10, 2017 12:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.9

Very Very difficult since winter 1943. I got hordes of T-34/43 + Kvs + tons of aircrafts vaporizing me from stalingrad. I could only capture Leningrad , Smolensk and Kursk, then i got outnammbered 1to 10. Ai seems have endless troop pools and i am playing medium. Had to cheat 15000 prestige or war w...
by Slimak81
Fri Mar 17, 2017 5:44 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

The idea is to test this scenario if it's possible to hold ground till 1945. I now play very carefully with ugrading right things, trying not to loose units and saving some money for dark times 1943. Now this time i suppose i am well prepared . August 16 , 1942 a steady Smolenks defencive line. AI s...
by Slimak81
Thu Mar 16, 2017 6:13 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

Not light , but at least a first time player will not die in May 1943)
But he will probably do in earlier 1944, currently testing, actually that was my first thought to increase prestige to + 1000 but didn't find a script line yet :D
by Slimak81
Thu Mar 16, 2017 2:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

I made some slight changes to campaign map. Cause in current version I strongly believe there is no chance for Axis. -1000 money script for Spain observasion has changed to -500 Added one more Bf109D outdated to France replaced one 3.7 Flak in france to Flak 38 Added scripted production of Panzers I...
by Slimak81
Wed Mar 15, 2017 6:40 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

ok. I will try the second time. The was has been ended by turn of 64, November 1944, fall of Italy and advancing USA armor to France, lack of money income is around +200 cause of bombers, total allied air superiority 1:30 in all fronts. Heavy AA do not do any damage to b-24s b-17. Full elimination o...
by Slimak81
Tue Mar 14, 2017 6:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

The first Tiger was introduced during Leningrad in mid 1942 with no outstanding performance and combat result cause of swampy areas . The Tiger that has been placed at Dresden reached battlefield on East actually on turn 42. In game time is around March 1943 , a little bit late (a year of differecnc...
by Slimak81
Tue Mar 14, 2017 3:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

Here is what i got in Africa now http://i91.fastpic.ru/thumb/2017/0314/1b/8e9156a53e3dd9f0db6f50b9b55c2e1b.jpeg Kursk is not in Smolensk and it happened a bit later July 12 , 1943, not february but ok if Kurks has been trasfered by AI to Smolenks it's ok ) then give me Panthers and Elefant's and Tig...
by Slimak81
Tue Mar 14, 2017 2:37 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

It's not South it's right on the center. Smolensk and Vyazma. Actually that is not all , there are about 5 - La5-s + multiple Ya9-s around. All other fronts are semi stable. Btw even digged inf in towns do will not hold T-34 spam. Also one navy mine in England just in the center of La Mansh is block...
by Slimak81
Tue Mar 14, 2017 12:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

Oh come on ! How do i suppose to stop this : February 29, 1943. Not a Prohorovka battle yet)
Image
by Slimak81
Sun Mar 12, 2017 1:17 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

There is NO choiсe. 9 May 1945 fall of Berlin , end of war . Soviet troops are victories all other sucks )
Choiсes should be done before Poland and Barbarossa, once started there is no way back and save load
by Slimak81
Sun Mar 12, 2017 8:02 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

I made an experiment : played allies side on default settings . Generally AI was quite good for the first 15 turns. Nice punch to Smolensk in center. Nice move towards Leningrad area, but total loss in Odessa, complete passiveness in Africa and nice naval battle in Malta : carrier + 2 battleships + ...
by Slimak81
Sat Mar 11, 2017 1:33 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

Playing turn 35. completely overrun by brits bombers+fighters. My balance is around +400 each turn. That is only enough to heal battlefront ground units . Too many bombers from brits, this is not USSR they could not outproduct Germany air and ground unit's as did USSR. Ok i believe that USSR had 3.5...
by Slimak81
Fri Mar 10, 2017 7:45 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2411
Views: 432300

Re: Battlefield: Europe MOD v1.8

Is it possible to make a mod so called allied eddition? as a USSR player with custom scripts for allies ?
playing turn 15, well spend half of a day having fun with Blitzkrieg, doing good in East and loosing Africa and almost all fleet on $$ convoy route area
by Slimak81
Fri Mar 25, 2016 12:20 pm
Forum: Polaris Sector
Topic: Need an additional difficulty level
Replies: 8
Views: 1035

Re: Need an additional difficulty level

Oh that's explains a lot. Playing on hard . Still getting a decent advantage frome the start over AI , more colonies the any of AI player. Are you colonizing every planet you met? It's not a good idea generally - you can get a food shortage soon. No Every nearest system , if cant be done (no tech y...
by Slimak81
Thu Mar 24, 2016 9:20 pm
Forum: Polaris Sector
Topic: Need an additional difficulty level
Replies: 8
Views: 1035

Re: Need an additional difficulty level

Also AI's is very slow at colonnizing available space. Colonize everything then build factories and fleet , that should be the first AI doctrine at the begining Did you try hard? Note, on Normal and Easy AI does not has colonization techs you have. Oh that's explains a lot. Playing on hard . Still ...
by Slimak81
Thu Mar 24, 2016 7:47 pm
Forum: Polaris Sector
Topic: Need an additional difficulty level
Replies: 8
Views: 1035

Re: Need an additional difficulty level

Same. I would love to see easy normal hard (+30 % to all ai boosts) very hard (+60 % all boost production/mining/research etc) brutal ( +100% to all ) that means X2 faster then a player in all aspects exept space and ground combat. level 3 difficulty is not engough for experienced 4x strategy player...

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