I'm glad you're still working on the game despite the delay. I hope you're secretly making another FOG from another historical period!
On the other hand, I take this opportunity to request that the unique units of Spartan oplites of the TTmod be included.
Search found 157 matches
- Sun Feb 18, 2024 2:58 pm
- Forum: Field of Glory II
- Topic: FOG2 Ancient Open Beta v1.6.11 - changelog
- Replies: 16
- Views: 994
- Mon May 08, 2023 12:19 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Can large rivers be forced to appear in campaign settings?
- Replies: 1
- Views: 318
Can large rivers be forced to appear in campaign settings?
Greetings. I know that you can force the map to be narrow, that there are streams and a maritime coast, but I would like to force the appearance of a large river on one flank. It's possible?
- Fri Apr 14, 2023 9:52 am
- Forum: MOD
- Topic: [MOD] Faction-Specific Armies
- Replies: 45
- Views: 10646
Re: [MOD] Faction-Specific Armies
Going back to the previous version of the game works.
- Sat Apr 08, 2023 4:03 pm
- Forum: MOD
- Topic: [MOD] Faction-Specific Armies
- Replies: 45
- Views: 10646
Re: [MOD] Faction-Specific Armies
unfortunately this mod no longer works for me:
I get an error message when accessing the stage: Script Error in Data/UI/Battlepreview.bsf: duplicate function body for function Unit:hasthismodifier. Context: FUNCTION Unknown
I get an error message when accessing the stage: Script Error in Data/UI/Battlepreview.bsf: duplicate function body for function Unit:hasthismodifier. Context: FUNCTION Unknown
- Mon Feb 20, 2023 11:00 pm
- Forum: Field of Glory II
- Topic: Rise of AI Global Mod v3.12
- Replies: 108
- Views: 25150
Re: Rise of AI Global Mod v3.12
Thank you so much. Could it work with FOG II Medieval?
- Mon Feb 20, 2023 9:28 pm
- Forum: Field of Glory II: Tech Support
- Topic: Game language is not saved
- Replies: 2
- Views: 361
Game language is not saved
A small detail. Since the last version, the language I use in the game (Spanish) is not saved for me. Every time I start the game it goes back to English and I have to change it again.
- Thu Feb 16, 2023 4:10 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 708
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Indeed, problem was being caused due to a mod that I have installed. I tried to deactivate it but it was necessary to restart the game again. I'm sorry to have wasted your time.
Now I think everything is fine and I would like the community to download it. Shall I send it to you again?
Now I think everything is fine and I would like the community to download it. Shall I send it to you again?
- Sat Feb 04, 2023 5:41 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 708
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Thanks Richard! I'm polishing a campaign based on the crusades from the Christian side after the capture of Jerusalem (basically the content that I think the Swords And Scimitars DLC was missing a bit). In fact the problem with the supply train scenario is to represent Hattin. As for the color rever...
- Sat Feb 04, 2023 12:06 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 708
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Greetings Mysteriously this has stopped working. It's like the latest updates have changed something I think the key is in these lines but even putting them in the original game file doesn't work: // Hacky over-ride for wooded/mountain battles in custom campaigns if (gCampGame == 2) { if (gMPSCustom...
- Fri Jul 01, 2022 2:19 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 708
Re: scenario of escorting supply cars: problems to introduce it in the campaign
Thanks a lot! This works
- Tue Jun 28, 2022 8:14 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: scenario of escorting supply cars: problems to introduce it in the campaign
- Replies: 10
- Views: 708
scenario of escorting supply cars: problems to introduce it in the campaign
I am modding a campaign about the crusades (the part that was missing from the DLC) and for the battle of Hattin I have decided to use the "escort the supply wagons" battle type. The problem is that when I introduce the number that corresponds to the type of desert map in the code, the pro...
- Tue May 31, 2022 1:47 pm
- Forum: Field of Glory II: Medieval
- Topic: Will the appearance of late 1400s men-at-arms be updated?
- Replies: 28
- Views: 2842
Re: Will the appearance of late 1400s men-at-arms be updated?
As for the men-at-arms of 1450-1500... I don't see the need to use too many textures. The horse armor would already be all metal plate, the same for the body armor. As for the lances, I would make them without banner, as for the light-armed men. So, if we eliminate the heraldic elements (the lances...
- Mon May 30, 2022 3:02 pm
- Forum: Field of Glory II: Medieval
- Topic: Will the appearance of late 1400s men-at-arms be updated?
- Replies: 28
- Views: 2842
Re: Will the appearance of late 1400s men-at-arms be updated?
I was thinking of something like this. https://i.ebayimg.com/images/g/dIIAAOSwtbtbWtiU/s-l1600.jpg Normal men-at-arms would carry colorful spears and multi-colored feathers on their helmets. With different color combinations you can give variety. Some may also have gold details on the armor. For the...
- Mon May 30, 2022 2:27 pm
- Forum: Field of Glory II: Medieval
- Topic: Will the appearance of late 1400s men-at-arms be updated?
- Replies: 28
- Views: 2842
Re: Will the appearance of late 1400s men-at-arms be updated?
I personally hope that this style will be maintained for future games. The limitations are a problem but the developers have managed to save their resources so that the game still looks good. For my part, I love this game so much that I have gladly provided some textures. As for the men-at-arms of 1...
- Sun Apr 10, 2022 1:21 pm
- Forum: Field of Glory II: Medieval
- Topic: Why are there no kataphracts in the Byzantine army of the Komnenian period?
- Replies: 18
- Views: 2234
Re: Why are there no kataphracts in the Byzantine army of the Komnenian period?
;) I think he means lack of horse armour is normal for such troops. I have got found this Osprey at now (Byzantine cavalrymen about 900-1204, Timothy Dawson) and for me its clear, that also the horse have got full body armour (please check the next pictures and there is a quote: "Cataphract, w...
- Mon Apr 04, 2022 4:26 pm
- Forum: Field of Glory II: Medieval
- Topic: Why are there no kataphracts in the Byzantine army of the Komnenian period?
- Replies: 18
- Views: 2234
Re: Why are there no kataphracts in the Byzantine army of the Komnenian period?
I noticed this a long time ago but forgot to mention it. I understand that at least under Alexios I there were still cataphracts in the Byzantine army. Why have they been excluded from the 1172-1154 list? Our research indicates that there weren't any in this period. Can you show evidence that there...
- Sun Apr 03, 2022 8:16 pm
- Forum: Field of Glory II: Medieval
- Topic: Why are there no kataphracts in the Byzantine army of the Komnenian period?
- Replies: 18
- Views: 2234
Why are there no kataphracts in the Byzantine army of the Komnenian period?
I noticed this a long time ago but forgot to mention it. I understand that at least under Alexios I there were still cataphracts in the Byzantine army. Why have they been excluded from the 1172-1154 list?
- Thu Mar 24, 2022 8:44 pm
- Forum: Field of Glory II
- Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
- Replies: 318
- Views: 87740
Re: Tides of Conquest campaign tool - new version with late medieval scenarios out March 22 2022
I'll fix the Chen end date, and add in the Silk Road medieval armies for 0.903. I might have used the Chen as a placeholder army for early medieval southern Chinese states but with the new Tang/Song options that shouldn't be necessary any more. I have some Photoshop skills. If you need some 2D stuf...
- Tue Mar 22, 2022 8:23 pm
- Forum: Field of Glory II
- Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
- Replies: 318
- Views: 87740
Re: Tides of Conquest campaign tool - new version with late medieval scenarios out March 22 2022
Amazing. Thank you very much for accepting my suggestions. Everything works perfectly. I have only noticed the system that the Crusaders use Italo-Norman lists instead of the Crusaders. I have some Photoshop skills. If you need some 2D stuff to improve the art or the interface I could help you. Let ...
- Sun Mar 20, 2022 10:42 am
- Forum: Field of Glory II
- Topic: Tides of Conquest campaign tool - new version with Bronze Age scenarios and icons out April 21 2023
- Replies: 318
- Views: 87740
Re: Tides of Conquest campaign tool - new version with medieval scenarios out May 20 2021
"the option of multiple battles does not. Everything feels the same at this point: I am attacked on multiple fronts and can only play one battle." I can't duplicate this error. The game still allows each province to be a base for only one order. But if I do two different attacks from two ...