Search found 130 matches
- Tue May 28, 2019 2:25 pm
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: Strange Looking Officer Portraits
- Replies: 1
- Views: 1232
Strange Looking Officer Portraits
I just downloaded the "Battlestar Galactica Deadlock v1.2.77 Update" from the Members Club and installed it. First I tried to update the game via the update function of the start screen but that only took time, at the end of the download it told me, that something went wrong and that I hav...
- Sat Mar 30, 2019 6:31 pm
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: Point Defense
- Replies: 4
- Views: 1586
- Sat Mar 30, 2019 5:40 pm
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: Point Defense
- Replies: 4
- Views: 1586
Re: Point Defense Bug
I just had another battle with no point defense.
- Sat Mar 30, 2019 4:58 pm
- Forum: Battlestar Galactica Deadlock
- Topic: Valkyrie-type Battlestars in the Cylon War
- Replies: 13
- Views: 7450
Re: Valkyrie-type Battlestars in the Cylon War
It would be really nice to have Valkyrie-type Battlestars in the game.
- Sat Mar 30, 2019 3:55 pm
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: Point Defense
- Replies: 4
- Views: 1586
Point Defense
I started the 'Sin and Sacrifice' campaign today and had two battles, where I wanted to test a fleet with the new Heracles gunships in it. I noticed in the replays, that all point defense turrets of all my ships only fired once at the beginning of the fight, in each battle. It seems, that the point ...
- Fri Mar 29, 2019 11:11 am
- Forum: Battlestar Galactica Deadlock: Tech Support
- Topic: Formation Flight Speed
- Replies: 0
- Views: 930
Formation Flight Speed
If you have a CIC-officer and you fly your stack formation (3x Jupiter, 1x Atlas, 1x Manticore, 1x Celestra) with +12 offensive points, then your Celestra and your Manticore aren't slow enough to stay on their positions. You have to fly detours with them from time to time, which makes things more di...
- Fri Mar 29, 2019 4:15 am
- Forum: Battlestar Galactica Deadlock
- Topic: BSG Deadlock - Friendly Fire
- Replies: 0
- Views: 1343
BSG Deadlock - Friendly Fire
All in all BSG Deadlock is an amazing game after the latest changes but friendly fire still is an issue in the 'Sin and Sacrifice' DLC. If I'm in front of a line of Cylon basestars for instance and they all shoot at me at the same time, guess what happens? Exactly, only the first one manages to fire...
- Thu Sep 27, 2018 11:47 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Unit issues 6.1.8
- Replies: 126
- Views: 22073
Re: Unit issues 6.1.8
I want the old game rules back. I want to play OoB as it was when Burma Road came out.terminator wrote: ↑Thu Sep 27, 2018 11:39 pm I do not remember how it was before but actually Bunkers do not have Zone-of-Control
- Thu Sep 27, 2018 12:38 pm
- Forum: News & Announcements
- Topic: Panzer Corps 2 - Dev Diary #4
- Replies: 65
- Views: 29824
Re: Panzer Corps 2 - Dev Diary #4
The AI is key for me, if it's too dumb, then I won't buy the game. A dumb AI was the reason I gave up on all the Civ games @13obo.
Btw. why are AT and artillery guns not manned with animated soldiers?
Btw. why are AT and artillery guns not manned with animated soldiers?
- Thu Sep 27, 2018 10:04 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Blitzkrieg Greece Ghost Unit
- Replies: 7
- Views: 1892
Re: Blitzkrieg Greece Ghost Unit
Yes, when I reload or when I move one of my units to the hex with the ghost unit, then it disappears completely.
- Tue Sep 25, 2018 7:12 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Unit issues 6.1.8
- Replies: 126
- Views: 22073
Re: Unit issues 6.1.8
Luckily not every Japanese soldier carries a Samurai sword!
- Tue Sep 25, 2018 12:21 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Unit issues 6.1.8
- Replies: 126
- Views: 22073
Re: Unit issues 6.1.8
I already brought that up about a year ago:
Soviet-Conscripts still have the Samurai-Infantry image.
Soviet-Conscripts still have the Samurai-Infantry image.
- Sun Sep 23, 2018 10:19 pm
- Forum: Order of Battle Series
- Topic: Efficiency Loss Artillery
- Replies: 15
- Views: 3556
Re: Efficiency Loss Artillery
Don't worry @Kondi754, you don't bother me. A new, very special difficulty level would be great.
- Sun Sep 23, 2018 9:57 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 6.1.9
- Replies: 51
- Views: 10173
Re: Current Bugs - Version 6.1.9
Another crash, here is the zip
- Sun Sep 23, 2018 9:55 pm
- Forum: Order of Battle Series
- Topic: Efficiency Loss Artillery
- Replies: 15
- Views: 3556
Re: Efficiency Loss Artillery
To tell the truth, the game is too easy now in my opinion, so I don't think it makes sense to simplify it any more Think rather, please, how to make it difficult. :idea: With the artillery as we knew it from the beginning of this game, it wouldn't be easier because the changes would apply to ALL ar...
- Sun Sep 23, 2018 8:29 pm
- Forum: Order of Battle Series
- Topic: Efficiency Loss Artillery
- Replies: 15
- Views: 3556
Re: Efficiency Loss Artillery
Most losses during WW1 and WW2 were caused by artillery, if I remember well. I have never had any problem with heavy artillery in OoB, ever. It was powerful, as it should be. Only the little guns are overpowered because they can take out heavy tanks due to efficiency loss. However, to overcome the e...
- Sun Sep 23, 2018 12:56 pm
- Forum: Order of Battle Series
- Topic: Efficiency Loss Artillery
- Replies: 15
- Views: 3556
Efficiency Loss Artillery
This change has pushed me away from OoB for quite some time. I still don't like it, it's the worst change in the game, in my opinion. The artillery was the most deadly weapon on the battlefield and since we have efficiency loss thru firing, the artillery units hardly ever fight with 100% of their de...
- Sun Sep 23, 2018 11:32 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Missing Unit Names
- Replies: 12
- Views: 2693
Re: Missing Unit Names
Blitzkrieg, Dunkirk. German text missing for trigger event.
- Sat Sep 22, 2018 10:13 pm
- Forum: Order of Battle : World War II - Tech Support
- Topic: Current Bugs - Version 6.1.9
- Replies: 51
- Views: 10173
Re: Current Bugs - Version 6.1.9
The AI stucks and is thinking forever after switching to the German side instead of switching to the enemy's side, when I end my turn. This bug occurred again in the Norway scenario and maybe it's a little different then I first thought. After I finished one of my turns, the German AI took over and...
- Sat Sep 22, 2018 10:48 am
- Forum: Order of Battle : World War II - Tech Support
- Topic: Norwegian Feldkanon 75mm AT
- Replies: 2
- Views: 1181
Re: Norwegian Feldkanon 75mm AT
Thanks! I didn't know thatGabeKnight wrote: ↑Sat Sep 22, 2018 10:14 am FYI, there's an "Unit Issue" thread already ongoing, and I think it's better to post future findings there...