Search found 369 matches

by vakarr
Thu Jul 11, 2019 1:43 pm
Forum: Field of Glory: Empires
Topic: Responding to raiding
Replies: 14
Views: 455

Re: Responding to raiding

Also a client state, if it has more than one region, will give you at least one of its regions at some stage provided you are sufficiently powerful. Client states eventually also pay you some money (how much depends on how rich they are, but it's not usually very much).
by vakarr
Mon Jul 08, 2019 9:14 am
Forum: Field of Glory: Empires
Topic: Deployment
Replies: 13
Views: 426

Re: Deployment

This video shows something like that. The player exported to FoG2 and won, then he loaded the pre-battle save, simulated the battle in FoG:E, and lost. https://www.youtube.com/watch?v=pPumPtXvpRw However overall I have found that the Empires system is remarkably accurate in the way it predicts lose...
by vakarr
Sat Jul 06, 2019 12:39 am
Forum: Field of Glory: Empires
Topic: Total Conversion mod Based on Lord of the Rings?
Replies: 6
Views: 513

Re: Total Conversion mod Based on Lord of the Rings?

I like this idea, I love playing Third Age: Total War and there are similar mods of Medieval Total War 2 that have a lot more colour and music and action than are present in FOG - that will be your competition. Most of the instructions on how to mod the game are in the rules for FoG Empires, which c...
by vakarr
Sat Jul 06, 2019 12:17 am
Forum: Field of Glory: Empires
Topic: Deployment
Replies: 13
Views: 426

Re: Deployment

If Empires says you have a stronger army than your opponent but you lose the battle when it is resolved, you can usually win the battle by playing it in FOG 2 - but I have found that Empires creates great battlefields and wonderful army match-ups that you would not get in FOG 2. The two work togethe...
by vakarr
Fri Jun 28, 2019 11:53 am
Forum: Field of Glory II
Topic: Brief introductory video on tactics
Replies: 0
Views: 177

Brief introductory video on tactics

For those who haven't heard of Epaminondas I have put a brief introductory video on battle plans for the game here: https://www.youtube.com/watch?v=6Tl9_X6XIrM
by vakarr
Fri Jun 28, 2019 5:24 am
Forum: Field of Glory: Empires
Topic: Invasions by sea question.
Replies: 8
Views: 542

Re: Invasions by sea question.

My question is, will your troops and fleet suffer from lack of supply if you wait a turn in that sea area before landing- potentially destroying them from lack of supply? Say, for instance, you move your ships and troops across the Black Sea for two turns to the landing site - they have then been ou...
by vakarr
Mon Jun 24, 2019 8:07 am
Forum: Field of Glory II
Topic: How to upgrade your Thracian interest
Replies: 2
Views: 266

Re: How to upgrade your Thracian interest

However if getting to Thrace is not so easy, consider trying one of the five new and very interesting Thracian lists that came with the latest update and/or Wolves from the sea. For the first time, for instance, you can get a Galatian army with good medium infantry- if you use the Thracian army of t...
by vakarr
Mon Jun 24, 2019 3:57 am
Forum: Field of Glory II
Topic: How to upgrade your Thracian interest
Replies: 2
Views: 266

How to upgrade your Thracian interest

Found a new word in a thesis by the Canadian professor of ancient history, Mathew Sears: Thraikophoitai. This comes from a play by Aristophanes and it means “Thrace-haunters”. So if you are interested in the Thracians, that makes you a Thracophile but if you go there as well then you get upgraded to...
by vakarr
Tue Jun 04, 2019 4:29 am
Forum: Field of Glory II
Topic: Armor and the Utility of Thracians
Replies: 11
Views: 709

Re: Armor and the Utility of Thracians

I don't know if it's true but using heavy weapon troops for a flank attack seems somehow more effective than other troops (that might be biased from previous wargames rules though - a t least it's more dramatic, try it on elephants!!!). I think that heavy weapon troops might be better in difficult o...
by vakarr
Wed May 08, 2019 2:34 am
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 3843

Re: Campaign features you'd like to see in FoG:Empires

One thing I hate about games with tech trees is that once you have the tech to build a unit, you can build it forever. But that's not really how military organizations work--if you don't build a certain type of unit for a generation or two, you won't have the workshops to make the weapons, the cadr...
by vakarr
Tue Apr 30, 2019 12:39 pm
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 3843

Re: Campaign features you'd like to see in FoG:Empires

But the Seleucids did have Roman Argyraspids and countries like Pontus and Armenia had imitation legionaries; Also the Greeks switched from long spears to pikes after being beaten by pikes, there are numerous examples of such things and you can make it difficult to do the change like I said you know...
by vakarr
Tue Apr 30, 2019 9:51 am
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 3843

Re: Campaign features you'd like to see in FoG:Empires

Well when I run a PBM campaign I usually make it a rule that you can change your army list only if you are defeated, to include the troop types of the army that defeated you. So if you have a pike army that gets defeated by a Roman army you can then start building Roman troops - and if you don't get...
by vakarr
Tue Apr 30, 2019 8:57 am
Forum: Field of Glory II
Topic: vakarr Custom Battles: Mercenaries and Allies Mod v1
Replies: 12
Views: 1068

Re: vakarr Custom Battles: Mercenaries and Allies Mod v1

I will wait until the next version and DLC are released before making any changes (as a beta tester I am not allowed to explain why but I will say I am very excited about them). If you like the mod and would like an explanation of the lists and why the changes were made, I think you will enjoy readi...
by vakarr
Tue Apr 30, 2019 8:46 am
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 3843

Re: Campaign features you'd like to see in FoG:Empires

Well you could make it that a general only gains after a dramatic victory involving say 1:2 or worse odds, or a loss from 2:1 or greater odds - or else give generals some sort of experience points that are gained or lost for each victory and they would have to reach a certain level of experience bef...
by vakarr
Mon Apr 29, 2019 12:28 am
Forum: Field of Glory: Empires
Topic: Campaign features you'd like to see in FoG:Empires
Replies: 41
Views: 3843

Re: Campaign features you'd like to see in FoG:Empires

I'd like to see generals gaining or losing skill depending on how well they perform in battle, or if you send them to the academy for a while they might upgrade that way, so you aren't always stuck with a bad general (until he dies in battle or of old age, sickness etc).
by vakarr
Mon Apr 29, 2019 12:05 am
Forum: News & Announcements
Topic: Field of Glory: Empires Dev Diary #8 Legacy
Replies: 1
Views: 10173

Re: Field of Glory: Empires Dev Diary #8 Legacy

To what extent are the culture points from one region spread over your entire empire or do they apply (like loyalty) in just one region or province?
by vakarr
Mon Apr 29, 2019 12:00 am
Forum: Field of Glory: Empires
Topic: Huge negative critics on Imperator:Rome
Replies: 23
Views: 1915

Re: Huge negative critics on Imperator:Rome

Sounds like a typical Paradox game - poor documentation and lots of bugs on initial release, turn people who buy it into beta testers, they then release a DLC that you have to pay for, that is essentially full of bug fixes... anyone for HOI?
by vakarr
Sun Apr 28, 2019 11:48 pm
Forum: Field of Glory: Empires
Topic: Judea Suggestions
Replies: 7
Views: 887

Re: Judea Suggestions

Splittters!!!!
by vakarr
Sun Apr 28, 2019 11:46 pm
Forum: Field of Glory II: Tournaments & Leagues
Topic: Tournament handicaps for armies/terrain
Replies: 20
Views: 2761

Re: Tournament handicaps for armies/terrain

But........those elite cohorts cost almost twice as much as the 42 point Thracian infantry units. How was he not going after your flanks while your powerful units were tangling with his cheap units in good terrain? As I mentioned I first tried a game with me playing the Thracians and he was playing...
by vakarr
Sun Apr 28, 2019 11:12 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 143
Views: 15063

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

I love the imagery in this mod, (it's beautiful!) but disagree with some aspects of your Thracian lists. Can I make some suggestions or would you mind if I make my own mod of the Thracian lists (assuming that's done the normal wayjust by editing a few files and there's no additional code)? Hi vakar...

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