Search found 160 matches

by magobarca
Sat Dec 11, 2010 12:29 am
Forum: Field of Glory Digital
Topic: Freaking Anarchy
Replies: 161
Views: 4825

The discussion is really about both, that is, the ability of BG's to hold a defensive line on any type of terrain with a lesser chance of anarchy & with a lesser chance of anarchy that itself would entail more control to the player. Some type of defensive stance mode as others here have suggested wo...
by magobarca
Wed Dec 01, 2010 12:31 am
Forum: Field of Glory : Tech Support
Topic: slow performance
Replies: 3
Views: 260

Hi wdkruger, Your video card is old with a small amount of Ram on it. Try getting an HD 2600XT, 3850, 3870, 4670, 4850, 4870, 4890, 5750, 5770, or 6850 with 1GB of Ram rather than 512MB of Ram. All hese cards can be bought for under $200 & many under $100 both new & used.
by magobarca
Wed Dec 01, 2010 12:11 am
Forum: Field of Glory Digital
Topic: Freaking Anarchy
Replies: 161
Views: 4825

C & C in a wargame is based on having a general figure(s) with a range of command. This general figure/icon doesn't represent just the general himself but also his staff, messengers, & some subcommanders. The Roman & hellenistic militaries had good C & C & good subcommanders that could take advantag...
by magobarca
Tue Nov 30, 2010 4:57 am
Forum: Field of Glory Digital
Topic: Freaking Anarchy
Replies: 161
Views: 4825

You all have made some good points concerning the sarissa armed phalanx not ever (that I know of anyway) making an anarchy attack in the RW. Points concerning the Romans & then the saxon-Danes/English at Hastings making anrachy type attacks are great examples of disciplined & semi-disciplined troops...
by magobarca
Tue Nov 30, 2010 4:45 am
Forum: Hannibal: Rome and Carthage
Topic: Suggestions, troop types, etc.
Replies: 4
Views: 4211

Hi & greetings, Yes, my ideas are cosmetic to a small degree but more historically accurate to a larger degree. Something such as we are speaking of & analyzing is hard to put into a workable & mainly uncomplicated streamlined format, but even with such ideas as I have put forth the complication is ...
by magobarca
Thu Nov 25, 2010 10:26 pm
Forum: Hannibal: Rome and Carthage
Topic: Suggestions, troop types, etc.
Replies: 4
Views: 4211

3) This is a very good & realistic part of the game, that is that the Romans get 1 or 2 'Raise 2 scratch legions' & 1 'Raise 1 scratch legion' cards during the game. This is analogous to what occurred after Cannae when Rome raised ~8,000 slaves & formed them into 2 new legions along with ~6,000 free...
by magobarca
Thu Nov 25, 2010 5:59 am
Forum: Field of Glory Digital
Topic: Another question re LF.
Replies: 3
Views: 250

Hi, Pursuit occurs only after combat, so if a unit attacks another unit after the combat phase then the attacking unit is committing an anarchy charge/attack & not a pursuit.
by magobarca
Thu Nov 25, 2010 5:56 am
Forum: Field of Glory Digital
Topic: LF
Replies: 22
Views: 859

If you're into the Punic Wars, try adding/modifying 1 or 2 Spanish LF Javelineers as Superior, Swordsmen+, Protected. These would represent Lusitanians (sp?). They are OK & historical. The more LF in a game the merrier it is, & there were indeed large numbers of missile armed LF & MF in the RW in an...
by magobarca
Wed Nov 24, 2010 9:50 am
Forum: Hannibal: Rome and Carthage
Topic: Suggestions, troop types, etc.
Replies: 4
Views: 4211

Suggestions, troop types, etc.

Hi, Very good game as it is. Thanx. However, maybe somethings might be made more historical/realistic. 1) As you know, not all of Rome's military manpower pool consisted of Romans & Latins, yet this is what the games only uses. If the manpower pool were cut back to say 50% or so (based somewhat on a...
by magobarca
Sun Nov 21, 2010 9:02 am
Forum: Field of Glory Digital
Topic: Freaking Anarchy
Replies: 161
Views: 4825

It seems that there is a chance element/variable introduced into the math for determining losses, how a troop type performs in different terrains, and of course how anarchy is determined to occur or not occur. I had an unsupported Of. Spear unit on clear terrain beat off 2 assaults w/o taking heavy ...
by magobarca
Sat Nov 20, 2010 5:47 am
Forum: Field of Glory Digital
Topic: Freaking Anarchy
Replies: 161
Views: 4825

If a unit(s) were ordered to defend & not attack then it shouldn't matter what type of terrain they were on, although there still should be a chance but a lessened chance of anarchy charges occurring, but pursuits should also be lessened as OP's imply. Simply make the %ages much less for troops orde...
by magobarca
Wed Nov 17, 2010 12:14 pm
Forum: Field of Glory Digital
Topic: Generally Historical sized Punic War Forces
Replies: 5
Views: 429

Another small, but interesting Roman unit was the Celeres, or fast troops. Remember the Italian Celeres Division that fought in the USSR during WWII? It was named after these ancinet Roman Celeres. It seems the Celeres were more prevalent in times preceeding the 1st Punic War, but could have been us...
by magobarca
Wed Nov 17, 2010 11:48 am
Forum: Field of Glory : Tech Support
Topic: Longest game ever??
Replies: 6
Views: 331

It's soundwaves still travelling through space & time from Iggy & the Stooges singing(?) "1969". "Was 1969 don't care, All across the USA. Another year for me & you, Another year with nuthin to do, etc. :shock:
by magobarca
Wed Nov 17, 2010 11:43 am
Forum: Field of Glory Digital
Topic: Freaking Anarchy
Replies: 161
Views: 4825

Hi, I am updated to v.1.33, so is this version fixed concerning the cavalry charging into elephants? Ideas: 1) For drilled troops simply lower the odds of them going anarchistic, & give them even a lower chance when behind a ditch. It couldn't be done if they were on a hill since that is elevation d...
by magobarca
Tue Nov 16, 2010 1:23 am
Forum: Field of Glory Digital
Topic: Generally Historical sized Punic War Forces
Replies: 5
Views: 429

So far this organization & variables of it have worked well for both the Romans & Carthaginians. FoG recomends - & the math is probably based on this - that the MF & all Cavalry units be ~2/3 the size of a HF unit, & that LF (& maybe LH) units be 1/3 the size of a HF unit. Therfore, with Roman HF be...
by magobarca
Sun Nov 14, 2010 11:28 am
Forum: Field of Glory Digital
Topic: Generally Historical sized Punic War Forces
Replies: 5
Views: 429

Carthaginians based on Hellenistic organization & national/tribal characterists up next ...
by magobarca
Sun Nov 14, 2010 11:24 am
Forum: Field of Glory Digital
Topic: Manpower Losses - Too Variable?
Replies: 59
Views: 2286

@ Scutarii, Thanx for the info. about Pikes. From historical accounts it doesn't seem that Pikes actually took a large number of casualties upon impact with the Romans, & on flat ground always pushed the Legionaires back.
by magobarca
Sun Nov 14, 2010 8:54 am
Forum: Field of Glory Digital
Topic: Manpower Losses - Too Variable?
Replies: 59
Views: 2286

I noticed that when Of. Spears, Lt. Spears, & Def. Spears impact with an Impact Foot unit they usually take high losses, maybe too high? Spears do better afterwards, to some degree, but still usually lose. Seems Pike units behave the same way, but I haven't used pikes that much yet.
by magobarca
Sun Nov 14, 2010 8:47 am
Forum: Field of Glory Digital
Topic: Generally Historical sized Punic War Forces
Replies: 5
Views: 429

BTW, when designing units, don't give Impact Foot javelins because Impact Foot are already considered to have short range javleins or pilums & those missile weapons are included in the math for determinng the power of Impact Foot. I don't make the Allied Hastati as Impact Foot since I feel it makes ...
by magobarca
Sun Nov 14, 2010 8:11 am
Forum: Field of Glory Digital
Topic: Freaking Anarchy
Replies: 161
Views: 4825

Yes, I noticed defending from higher ground doesn't give an advantage, but that has nothing to do with the anarchy. Yes, it does, because they don't stay on the high ground... Usually they do stay on the high ground, but sometimes they go anarchistic, which is realistic as long as the greater major...

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