Search found 326 matches

by MVP7
Tue Mar 19, 2019 8:34 am
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 88
Views: 1057

Re: Double-Breaks Far too Frequent

The tooltip is said to be the result of 1000 trials' result. The ideal way is to do more than 1000 to see whether the result is in accordance with the tooltip figures. But that may mean we need script to do it other than manually testing more than 1000 times. That code only tests the Win:Draw:Lose ...
by MVP7
Mon Mar 18, 2019 11:46 pm
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 88
Views: 1057

Re: Double-Breaks Far too Frequent

The relatively high odds of untouched warbands double dropping cohesion on first impact sounds a bit rough for multiplayer but other than that I don't think reducing the probability of double cohesion drops would be beneficial to the game. Skill is still by far bigger factor than RNG in FoG2 battles...
by MVP7
Mon Mar 18, 2019 12:44 pm
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 88
Views: 1057

Re: Double-Breaks Far too Frequent

Early double drops haven't really bothered me in single player, it's just another reason to have reserves, but I imagine it can be pretty decisive in multiplayer match and involves little player skill or input. Maybe there could be a limit that non-light units with less than 15% total casualties (af...
by MVP7
Sat Mar 16, 2019 2:34 pm
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 626

Re: Offensive Spearmen vs Impact Foot

But it should be kept in mind that, for infantry, offensive spearmen are not bad at charging, they just aren't as good as impact foot and pikemen. These units only really meet each other in battle from 4th century bc to the end of millennium and then pikes and spears again during late medieval perio...
by MVP7
Fri Mar 15, 2019 6:52 pm
Forum: News & Announcements
Topic: Battlestar Galactica Deadlock - Let's hear the Fleet Chatter...
Replies: 2
Views: 166

Re: Battlestar Galactica Deadlock - Let's hear the Fleet Chatter...

Sounds great! Radio dialogue was one of the things I was missing the most in Deadlock. I hope there's a separate volume slider for the fleet chatter.
by MVP7
Fri Mar 15, 2019 6:06 pm
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 626

Re: Offensive Spearmen vs Impact Foot

For me it would be hard choice between identical spearmen and impact foot (rare option if it even exists). If I knew the opponent had a lot of hoplites I would rather bank on high quality impact foot and if I knew the opponent had better quality impact foot I would probably try to overwhelm them wit...
by MVP7
Fri Mar 15, 2019 5:41 pm
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 626

Re: Offensive Spearmen vs Impact Foot

High veterancy does indeed favor the long term performance of spearmen. I did 24 similar duels with Raw Hoplites and Raw Legionaries. The results were 12 clear wins for Hoplites, 2 close wins for Hoplites, 9 clear wins for Legionaries and 1 close win for Legionaries. In both tests it was surprisingl...
by MVP7
Fri Mar 15, 2019 12:11 am
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 626

Re: Offensive Spearmen vs Impact Foot

I ran 6 more similar duels because the Roman performance seems suspiciously low. The results were 2 clear victories for spears, 2 close victory for spears, 1 clear victory for impact foot and one simultaneous autobreak which is something I don't remember seeing before :D. The total tally is: 24 duel...
by MVP7
Thu Mar 14, 2019 11:53 pm
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 626

Re: Offensive Spearmen vs Impact Foot

Pretty sure average of all effects over average length of engagement is what you should be looking at when discussing unit balance :). Extended melee can favor either side and spearmen armies have extra units to exploit it more often than heavy impact foot armies. The most even match from armies of ...
by MVP7
Thu Mar 14, 2019 8:51 pm
Forum: Field of Glory II
Topic: Offensive Spearmen vs Impact Foot
Replies: 22
Views: 626

Re: Offensive Spearmen vs Impact Foot

Impact foot still relies on that one impact while spearmen get the advantage twice every turn after the initial impact. I haven't done the math but I think it generally balances out pretty well.
by MVP7
Wed Mar 13, 2019 3:02 pm
Forum: Field of Glory II
Topic: Small suggestions thread
Replies: 199
Views: 13205

Re: Small suggestions thread

Would be nice if there was a button to swap the 'Your Army' and 'Enemy Army' when setting up a custom battle or campaign. This way it would be more convenient to search a fitting army to use against specific opponent.
by MVP7
Wed Mar 13, 2019 12:48 pm
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 1994

Re: Charge cavalry too weak

I wonder if the couched lance was more important for fighting between mounted opponents than against infantry. Presumably couching gives more control, accuracy and stability in what is likely to be the one chance to kill or unhorse the mounted opponent. Against infantry the couching cavalryman would...
by MVP7
Wed Mar 13, 2019 11:12 am
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 1994

Re: Charge cavalry too weak

SLancaster, I think you might have misunderstood MeerkatRabbit. I think the difficulty of breaking formed infantry with cavalry and that not being the main role of cavalry was his point. I found TheGrayMouser's excerpts from Aelian pretty interesting although I find it hard to visualize some of the ...
by MVP7
Wed Mar 13, 2019 12:15 am
Forum: Field of Glory II
Topic: Unit Costing Anomalies
Replies: 70
Views: 2460

Re: Unit Costing Anomalies

Really? I did not know that. In that case the armour already does more against ranged attacks than I thought. The effect could still be a bit higher but Increasing the armour efficiency too much would require overhauling the entire balance of bows, crossbows and armour price. If the maximum reductio...
by MVP7
Tue Mar 12, 2019 11:08 pm
Forum: Field of Glory II
Topic: Unit Costing Anomalies
Replies: 70
Views: 2460

Re: Unit Costing Anomalies

One thing that really bugs me is that armour is supposed to help against arrows, but in this game it usually has no effect at all, and often outright harms your units against arrow fire. For example, take lancer cav. If superior unprotected lancer cav would take 10 cost worth of damage from a volle...
by MVP7
Tue Mar 12, 2019 10:15 am
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 1994

Re: Charge cavalry too weak

Ok, I hadn't realized they would gain that much experience just from participating (the raw units in my armies rarely survive with light casualties :D). Makes sense that the maneuverability is tied primarily to experience. That still leaves the limit for half effect lance though. Would it make sense...
by MVP7
Mon Mar 11, 2019 8:49 pm
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 1994

Re: Charge cavalry too weak

Half effect lance sound good to me, anything helps. If there's even a moderate chance of raw spearmen losing cohesion on frontal impact then using them for anti-cavalry protection will become a lot more risky tactic. About the definition of raw for campaigns: Would the limit be like the unmaneuverab...
by MVP7
Mon Mar 11, 2019 4:42 pm
Forum: Field of Glory II
Topic: Charge cavalry too weak
Replies: 88
Views: 1994

Re: Charge cavalry too weak

Another very insightful post from MeerkatRabbit.
by MVP7
Mon Mar 11, 2019 3:14 pm
Forum: Field of Glory II
Topic: Evading
Replies: 10
Views: 239

Re: Evading

Gameplay-wise, pinning down cavalry with light cavalry is one of the few ways to get cavalry into decisive melee with infantry army (although even then they will often detach after bad impact or melee) and evading might still leave the cavalry in way of the nasty cavalry unit. Is this really someth...
by MVP7
Mon Mar 11, 2019 2:02 pm
Forum: News & Announcements
Topic: Battlestar Galactica Deadlock Dev Diary #17 Chat Amongst Yourselves
Replies: 3
Views: 274

Re: Battlestar Galactica Deadlock Dev Diary #17 Chat Amongst Yourselves

Is The Sin & Sacrifice campaign similar to the original campaign or just 11 story missions played back to back?

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