Search found 402 matches

by MVP7
Fri Jul 19, 2019 5:34 pm
Forum: Field of Glory II
Topic: Future DLC?
Replies: 6
Views: 178

Re: Future DLC?

I imagine the pre-Rise of Persia time period will be covered in single DLC.

I hope that the next DLC will be either Crusades period or expansion to East Asia.
by MVP7
Thu Jul 18, 2019 7:03 pm
Forum: Field of Glory II
Topic: 75 different army lists ?
Replies: 8
Views: 225

Re: 75 different army lists ?

There's a full list on Slitherine store page: http://www.slitherine.com/store/product.asp?gid=733
by MVP7
Thu Jul 18, 2019 3:56 pm
Forum: Field of Glory II
Topic: 75 different army lists ?
Replies: 8
Views: 225

Re: 75 different army lists ?

Mord wrote:
Wed Jul 17, 2019 8:38 pm
I actually researched this about four months ago. I came up with 78 for some reason.
...
Currently there's even more since the at least several Thracian list have been added. There are also some unlisted additions to DLC like the Greek Mercenary list.
by MVP7
Tue Jul 16, 2019 12:14 pm
Forum: Field of Glory II 1.5.15 Public Beta
Topic: 1.5.15 Focussed Custom Campaign
Replies: 3
Views: 73

Re: 1.5.15 Focussed Custom Campaign

Going off-topic but that's really interesting looking map! I wish there was map seed system. :D
by MVP7
Mon Jul 15, 2019 3:54 pm
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Map tiling oddity
Replies: 2
Views: 39

Re: Map tiling oddity

There's no custom tiles for every possible combination of terrain, especially for water and swamp, so there's occasionally some small flaws. I think you managed to get pretty much every possible issue of the tile system in one small area :D .
by MVP7
Thu Jul 11, 2019 2:48 pm
Forum: Field of Glory II 1.5.15 Public Beta
Topic: Field of Glory II 1.5.15 Public Beta
Replies: 15
Views: 458

Re: Field of Glory II 1.5.15 Public Beta

I haven't been able to play much but so far I have noticed no issues and at least 4th century Romans seemed to use their cavalry pretty smartly.
by MVP7
Fri Jul 05, 2019 5:05 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 42
Views: 1302

Re: Fall back cohesion test conditions

I was a bit vague in what I meant mentioning the horse nomad tactics. What I mean is that there's a big difference between falling pack a few hundred paces at walking pace compared to full speed feigned rout that looks convincing enough to fool the enemy. I don't think the former would be anywhere n...
by MVP7
Fri Jul 05, 2019 4:43 pm
Forum: Field of Glory II
Topic: What triggers an AI attack?
Replies: 5
Views: 427

Re: What triggers an AI attack?

In my experience the AI seems to move when there's advantageous terrain to be occupied between the armies, if there's enemy units in very close proximity, or a stationary unit is under heavy fire from skirmishers.
by MVP7
Thu Jul 04, 2019 4:44 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 42
Views: 1302

Re: Fall back cohesion test conditions

Fake retreats were used pretty often by various horse nomad peoples with varying success. It was usually more about pulling and isolating a part of the enemy army to ambush rather than small scale tactical maneuver.
by MVP7
Thu Jul 04, 2019 1:59 pm
Forum: Field of Glory II
Topic: Fall back cohesion test conditions
Replies: 42
Views: 1302

Re: Fall back cohesion test conditions

SnuggleBunnies wrote:
Thu Jul 04, 2019 1:52 pm
Personally I wish that the chance of cohesion failure was greater for Fall Back, setting aside my wish for it to cause nearby units to test.
It would practically cease to be a real option if it had that bad odds and severe consequences.
by MVP7
Wed Jul 03, 2019 3:30 pm
Forum: Field of Glory II
Topic: A question on attacking from / into rough terrain
Replies: 8
Views: 393

Re: A question on attacking from / into rough terrain

Well, I see, it's all about who charges. If a unit in rough terrain charges a unit Open, only the charger will suffer from rough terrain penalty in both impact and all following melee. If a unit charges into rough terrain, both it and its target will suffer in impact and all following melee. Basica...
by MVP7
Tue Jul 02, 2019 7:58 pm
Forum: Field of Glory II
Topic: Warband vs Mediocre Legionaire
Replies: 7
Views: 537

Re: Warband vs Mediocre Legionaire

Directly comparing the cost efficiency of warbands and mediocre legionaries isn't really relevant to winning Romans with warbands as both army types require very different way of thinking. For Romans and some other armies with top tier units of their time it is enough and even effective to get into ...
by MVP7
Mon Jul 01, 2019 2:34 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 Community Contest - On the hunt for photos suitable for HERO PORTRAITS - UPDATE on last page
Replies: 165
Views: 6366

Re: Panzer Corps 2 Community Contest - On the hunt for photos suitable for HERO PORTRAITS

The German Federal Archives (i.e. Bundesarchiv) should be a good source anyhow... https://www.bundesarchiv.de https://en.wikipedia.org/wiki/German_Federal_Archives Problem with bundesarchiv is that a lot of their images are published under Creative Commons Share-Alike licence. The problems with tha...
by MVP7
Fri Jun 28, 2019 5:52 pm
Forum: Field of Glory II
Topic: Where are the Scara?
Replies: 8
Views: 540

Re: Where are the Scara?

Dismounted armoured cavalry are the best units the Franks have available so that's probably where Scara would be. It is a bit unfortunate though that in FoG2 the Franks never really have an edge over their contemporaries when it comes to cavalry since numerical superiority doesn't matter. Some small...
by MVP7
Fri Jun 28, 2019 3:44 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 Community Contest - On the hunt for photos suitable for HERO PORTRAITS - UPDATE on last page
Replies: 165
Views: 6366

Re: Panzer Corps 2 Community Contest - On the hunt for photos suitable for HERO PORTRAITS

Some images are missing sources and licences here which was pretty much the main point of this thread I think. Googled photos are useless without confirmed usable licence and the developers no doubt have no trouble googling for themselves if that were all they wanted. It's finding suitable photos wi...
by MVP7
Thu Jun 27, 2019 8:55 pm
Forum: Field of Glory II
Topic: Flanking Bug
Replies: 11
Views: 447

Re: Flanking Bug

The enemy, iIrc, turned 45 left, then 45 right twice to get around the in-between melee. Maybe not a bug, but I think shouldn´t be allowed. Not a realistic manoeuvre. I think the game simulated something like, the formation walks horizontally without turning it face. Walking doesn't take much time,...
by MVP7
Thu Jun 27, 2019 8:03 pm
Forum: Field of Glory II
Topic: Unrealistic Tactic
Replies: 10
Views: 524

Re: Unrealistic Tactic

"Increased movement" from chasing routed units is perfectly reasonable. There are countless examples of routed units being pursued with the unpredictable outcomes varying from routing the entire enemy army to the pursuers (or the rest of their army) getting completely destroyed. It can be presumed t...
by MVP7
Thu Jun 27, 2019 7:48 pm
Forum: Panzer Corps 2
Topic: Panzer Corps 2 Community Contest - On the hunt for photos suitable for HERO PORTRAITS - UPDATE on last page
Replies: 165
Views: 6366

Re: Panzer Corps 2 Community Contest - On the hunt for photos suitable for HERO PORTRAITS

If you ever need images for Finnish forces the Finnish army published 160 000 photos from the ww2 era under Creative Commons CC BY 4.0. They include hundreds of images with German soldiers, officers and equipment as well as lot of captured (or destroyed) soviet stuff. http://sa-kuva.fi/webneologinen...
by MVP7
Wed Jun 26, 2019 6:42 am
Forum: Field of Glory II
Topic: Baggage Train
Replies: 3
Views: 297

Re: Baggage Train

Generally I have found baggage train battles easier to win by inflicting routs than getting the baggage through. You should keep the majority of your force in tight group and only use some light/medium units to slow down the flanking enemy groups so you don't need to fight them all at once on every ...
by MVP7
Mon Jun 24, 2019 6:53 pm
Forum: Field of Glory II
Topic: Different Seasons
Replies: 8
Views: 543

Re: Different Seasons

What I especially wouldn't want from any fog of war mechanic is hiding or obscuring more of the opponents units (unless the battle is occurring in actual fog or at night). More detailed line of sights are tricky to display and unintuitive to eyeball on large scale square grid. What I mean by large s...

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