Search found 357 matches

by MVP7
Thu May 16, 2019 11:56 am
Forum: Field of Glory II
Topic: Dealing with large numbers of light infantry
Replies: 6
Views: 455

Re: Dealing with large numbers of light infantry

Thanks for the tips. Does the tip about shooting only two times have something to do with cohesion checks? I assume that means cohesion won't drop after you've tried a fixed number of times. About the distraction unit, it's not directly relevant to the Macedonian list but the cheap 15 point mobs ar...
by MVP7
Tue May 14, 2019 11:40 am
Forum: Field of Glory II
Topic: Dealing with large numbers of light infantry
Replies: 6
Views: 455

Re: Dealing with large numbers of light infantry

mm, I should probably try to do this. I've mostly been sending light troops to deal with light troops and non-light cavalry to flank. Isolated cavalry tends to get beaten but I should have better luck with multiple units together. One issue is that they tend to chase light troops pretty far so they...
by MVP7
Sun May 12, 2019 6:32 pm
Forum: Field of Glory II
Topic: Dealing with large numbers of light infantry
Replies: 6
Views: 455

Re: Dealing with large numbers of light infantry

Massed cavalry attack on one flank usually works best for me. Try to make the enemy evade into predictable direction, use the farthest possible units first so that the enemy wastes its evade and then attack them with the nearer units if possible. It's also good to have some light infantry and cavalr...
by MVP7
Thu Apr 25, 2019 3:09 pm
Forum: Field of Glory II
Topic: Ancient Brits Vs Romans
Replies: 3
Views: 553

Re: Ancient Brits Vs Romans

Superior number of units is the only big advantage most armies can achieve against Romans in the open, but if you are playing single-player you probably won't have that. The British warbands are loose so positioning them in rough, forest or hill tiles can help you tie down the enemy infantry while t...
by MVP7
Mon Apr 08, 2019 5:21 pm
Forum: Field of Glory II
Topic: Unit cannot retire
Replies: 5
Views: 449

Re: Unit cannot retire

If you used the free 45 degree turn provided by general the AP would remain unchanged but you would not be able to Fall Back. Not sure if that's working as intended but it could be the reason for your situation.
by MVP7
Mon Apr 08, 2019 2:56 pm
Forum: Field of Glory II
Topic: Unit cannot retire
Replies: 5
Views: 449

Re: Unit cannot retire

Did you use a free 45 degree turn before that?
by MVP7
Mon Apr 08, 2019 2:52 pm
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 151
Views: 4633

Re: Double-Breaks Far too Frequent

I would love to see what numbers the RNG is coming up with as I do not think it is as random as many people think. An RNG is code and requires a base value and the base value may not be random. The random number generation is perfectly random for practical purposes. Any errors in the distribution a...
by MVP7
Fri Apr 05, 2019 11:15 am
Forum: Field of Glory II
Topic: Romans v Warbands
Replies: 2
Views: 597

Re: Romans v Warbands

The late Roman infantry is light-spear & swordsmen (with darts and bows for extra defense) rather than Impact Foot. Romans (and later Byzantines) adopted increasingly defensive infantry doctrines compared to late republican and early imperial period. One of the reason was probably increasing number ...
by MVP7
Wed Apr 03, 2019 2:16 pm
Forum: Field of Glory II
Topic: I've struggled hard to like this game...
Replies: 67
Views: 3091

Re: I've struggled hard to like this game...

Messages like 'no change' and 'already dropped' would be nice. Are the CT calculations deliberately hidden in combat log or could they be made more transparent to the player?
by MVP7
Wed Apr 03, 2019 1:41 pm
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1115

Re: Why is pike POA dependent on casualties?

It can also be worth testing pikes against opponents of equal price rather than just armour and quality. It gives a better idea of how good value for points they are.
by MVP7
Tue Apr 02, 2019 10:22 pm
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1115

Re: Why is pike POA dependent on casualties?

quick test 10 trials each: 960/960 pike vs 485 mercenary hoplites. 50.5% win, 49% draw, 1% loss 907/960 (yes, the starting amount matters for pike POAs) vs 427 O.Spears. Impact 40.2/58.7/1.2 melee 53.5/46.1/0.5 847/960 vs 427: Impact 28.3/68.8/3.3 melee 41.0/57.5/1.8 847/960 vs 344: Impact 22.3/72....
by MVP7
Mon Apr 01, 2019 6:36 pm
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1115

Re: Why is pike POA dependent on casualties?

Most foot has 100 POA in melee. Pike has more than 100. It is already good at melee (if steady). There should exist some mechanic to gradually reduce it's melee bonus. Always maintaining 200 POA is too much. Yeah but they lose their POA too easily. If I remember correctly 100 POA is lost with the 4...
by MVP7
Sun Mar 31, 2019 10:01 pm
Forum: Field of Glory II
Topic: [SOLVED] Field of Glory II - Multi-Player Connect to Server problem
Replies: 8
Views: 679

Re: Field of Glory II - Multi-Player Connect to Server problem

Are you sure it's not firewall blocking the connection?
by MVP7
Sat Mar 30, 2019 10:58 pm
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1115

Re: Why is pike POA dependent on casualties?

Yeah, it's pretty counter-intuitive that pikes are the most casualty sensitive unit in the game. It has been discussed several times, last thread was just couple weeks ago. Hopefully the pikes get overhauled at some point.
by MVP7
Fri Mar 29, 2019 10:19 am
Forum: Field of Glory II
Topic: Opportunity Fire
Replies: 10
Views: 504

Re: Opportunity Fire

Well, individual units are at a disadvantage individually due to the move and shoot penalty, but yes, they can gang up on one unit. That is more of a problem imho: the central radar directed fire of multiple batteries until target destroyed, move onto the next. :). I doubt many would want this but ...
by MVP7
Thu Mar 28, 2019 7:54 pm
Forum: Field of Glory II
Topic: Opportunity Fire
Replies: 10
Views: 504

Re: Opportunity Fire

Sometimes a well positioned unit can get the damage bonus from remaining stationary on the next salvo against unit that has just moved into range. There area some annoying situations like cavalry being able to advance into range without being shot at in the full damage range but in general reaction ...
by MVP7
Tue Mar 26, 2019 11:55 am
Forum: Field of Glory II
Topic: Hidden Enemy Troops Rallying
Replies: 42
Views: 1979

Re: Hidden Enemy Troops Rallying

My preference is to have the fanfare, but not show the text. That is certainly an option. Not that fair for hearing impaired or those who play without sounds though. I wouldn't mind the hidden rallying being hidden if a rallied routed unit didn't count back towards victory percent before it reaches...
by MVP7
Tue Mar 26, 2019 8:30 am
Forum: Field of Glory II
Topic: Hidden Enemy Troops Rallying
Replies: 42
Views: 1979

Re: Hidden Enemy Troops Rallying

Voted yes because routed units rarely contribute to battle after rallying. Realistically speaking a fragmented unit hiding in a forest few miles from the battle would not effect the winner.
by MVP7
Sun Mar 24, 2019 10:02 am
Forum: Field of Glory II
Topic: Question on armor advantage
Replies: 2
Views: 221

Re: Question on armor advantage

Protected has armour value of 50, Armoured 100 and Fully Armoured 300. Armour POA is half of the armour value.

The maximum armour benefit is 50 POA for infantry and 100 POA for cavalry so with 300 armour fully armoured units get the maximum 100 POA against every unit currently in the game.
by MVP7
Fri Mar 22, 2019 4:24 pm
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 151
Views: 4633

Re: Double-Breaks Far too Frequent

i am suspecting that light inf vs light inf calculations are weird it could be just me but it seems that light inf often lose combat at 9-15% chances (typical skirm vs skirm situation) also when they lose they seem to fragment way too many times Fragmentation is probably be due to the lack of any C...

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