Search found 94 matches
- Mon Jun 20, 2022 8:39 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Combining Mods with Generic Mod Enabler
- Replies: 1
- Views: 387
Combining Mods with Generic Mod Enabler
I am a dyed-in-the-wool original Panzer Corps fan. Panzer Corps 2 just doesn't do it for me, and I will freely admit that I don't have a lot of success playing it as compared to Panzer Corps 1. I have tried just about all the mods for PC1 and enjoyed many, but I get pulled back to the classic versio...
- Tue Nov 16, 2021 8:32 pm
- Forum: Panzer Corps : Scenario Design
- Topic: French Campain
- Replies: 67
- Views: 6926
Re: French Campain
Look at DAW - Der Andere Weg a few posts farther down this page. There is an Allied campaign in which you can fight in France in 1940 and can build French core units for use throughout the campaign.
- Sat May 22, 2021 8:04 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Volksmod
- Replies: 133
- Views: 19541
Re: VolksMoD [ Release Update #4 ] 4.27.21
I have played most of the Panzer Corps mods. This one is, hands down, the best. One caveat that applies to my five or six year old desktop PC - keep the cache clear to avoid in game crashes. I have the nocache switch set on my Panzer Corps startup, but I have learned to clear the cache in game anywa...
- Fri May 29, 2020 6:19 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Campaign: The Big Red One (15 Scenarios)
- Replies: 64
- Views: 19676
Re: Campaign: The Big Red One (15 Scenarios)
El Guettar is unwinnable. I used the cheat code to win and move on to Gela only to find core units can't be deployed. I would love to see this first campaign mod fixed, and I do congratulate WookieeDavidson for creating it.
- Mon May 25, 2020 3:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.70
- Replies: 4956
- Views: 793092
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.43
How do I implement features such as campaign scenarios small? I have copied the files from the options folder, but when I start the game I still get big scenarios. Copy the small files into the "Panzer Corps/Data" folder. Or even better, play the big campaign :) Thanks. I started the big ...
- Sat May 23, 2020 6:45 pm
- Forum: Panzer Corps : Scenario Design
- Topic: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v2.70
- Replies: 4956
- Views: 793092
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.43
How do I implement features such as campaign scenarios small? I have copied the files from the options folder, but when I start the game I still get big scenarios.
- Sat May 02, 2020 10:40 am
- Forum: Panzer Corps 2
- Topic: What do Panzer Corps veterans feel about PzC2?
- Replies: 251
- Views: 43421
Re: What do Panzer Corps veterans feel about PzC2?
I'm old and have a bit of trouble with the angled 3D view. I know lots of people like it. It's just that a top down 2D view is much easier for me. I have thought of a compromise -- in the PzC2 2D view use NATO icons. It would be easier for me to deal with and I would hope not be objectionable to pla...
- Thu Apr 02, 2020 7:32 pm
- Forum: Panzer Corps 2 Scenario Design
- Topic: Scenario: D-Day (Updated)
- Replies: 22
- Views: 7444
Re: Scenario: D-Day (Updated)
I have played Night of Nights and am in the middle of Omaha Beach, solo vs. AI. These are good, and I'd love to see them strung together in a campaign. Thanks!
- Tue Mar 24, 2020 12:16 pm
- Forum: Panzer Corps 2
- Topic: Anti-aircraft artillery
- Replies: 3
- Views: 1068
Re: Anti-aircraft artillery
Thanks guys -- it must have been rain as I was in range. It's working as expected on the next turn.
- Mon Mar 23, 2020 9:16 pm
- Forum: Panzer Corps 2
- Topic: Anti-aircraft artillery
- Replies: 3
- Views: 1068
Anti-aircraft artillery
I am sure the answer to my question lies somewhere in the manual, but I'm an old wargamer and after some searching haven't found an answer to this: In the Dunkirk scenario of the 39-45 campaign there is an auxiliary AA unit. If enemy aircraft fly into its range on their turn and attack, the AA unit ...
- Fri Sep 06, 2019 9:46 pm
- Forum: News & Announcements
- Topic: Fantasy General II is out!
- Replies: 4
- Views: 1769
Re: Fantasy General II is out!
It really would have been nice to know that I had to go to "my page" before finding and downloading the game. My payment was taken, then the cart showed empty and there were no instructions on where to go to download. So, to the bother of all parties involved, I opened a ticket in support ...
- Sat Oct 20, 2018 1:51 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Update units(Final)
- Replies: 53
- Views: 20851
Re: Update units(Final)
Fixed sound Autocar Halftrack, added bf.109E-3 with two wing cannons (20mm MG FF) and two nasal machine guns (7.92mm MG17). Were turned out poorly P-51 and now it is fixed! Copy to the folder Update units (Complete). https://drive.google.com/file/d/1-JmhftkntubQ63XBbJbOaDI7q2ZPZ9FF/view?usp=sharing...
- Thu Oct 11, 2018 7:01 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Update units(Final)
- Replies: 53
- Views: 20851
Re: Update units(Final)
I have been playing Allied Corps using this mod, and it's going well. However, certain US units can only select the Autocar Halftrack as transportation, and there is no sound for this transport.
- Mon Jun 04, 2018 8:10 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Battlefield: Europe MOD v2.4
- Replies: 3576
- Views: 976807
Re: Battlefield: Europe MOD v1.9
I have been successfully playing the first US DLC 1942 while having BE installed in GME. So far it works. I suspect certain equipment doesn't make the translation however. Very interesting and fun, nevertheless. I would like to know how to use the vanilla unit icons on the strategic map however as m...
- Fri Dec 08, 2017 9:56 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Maelstrom (US and Red Dawn campaign)
- Replies: 129
- Views: 51290
Re: Maelstrom (US campaign) OCT 2012
Demyansk, I need an email address for you.
- Thu Dec 07, 2017 2:09 pm
- Forum: Panzer Corps : Scenario Design
- Topic: Maelstrom (US and Red Dawn campaign)
- Replies: 129
- Views: 51290
Re: Maelstrom (US campaign) OCT 2012
Eureka! In perusing backed up files from my old computer I have found both folders which are necessary to play this great mod. I will be happy to email them to interested folks.
- Sun Aug 27, 2017 12:38 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Game autoscrolls on it´s own
- Replies: 11
- Views: 16129
Re: Game autoscrolls on it´s own
I have the same issue.
- Sat Aug 26, 2017 8:50 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Game autoscrolls on it´s own
- Replies: 11
- Views: 16129
Re: Game autoscrolls on it´s own
Same here.
- Fri Aug 25, 2017 9:37 pm
- Forum: Gettysburg: The Tide Turns
- Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
- Replies: 7
- Views: 15637
Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE
This update resolves my biggest complaint; i.e., the inability to continue the campaign after turn 11 if one side has met victory conditions. Interestingly, playing as Union against medium AI I find the game has unfolded in a more historical way in terms of positions than previously at easy level in...
- Tue Aug 01, 2017 12:36 pm
- Forum: Gettysburg: The Tide Turns
- Topic: More historical victory conditions
- Replies: 2
- Views: 1596
More historical victory conditions
I realize this is really blue sky, but I have posted already my opinion that the victory objective locations are arbitrary. They became important in the historical battle because of the way the battle developed, but in terms of one army defeating the other they are meaningless. The goal of the Army ...