Search found 83 matches

by TangSooDo
Sat Oct 20, 2018 1:51 pm
Forum: Panzer Corps : Scenario Design
Topic: Update units(Final)
Replies: 53
Views: 9358

Re: Update units(Final)

Fixed sound Autocar Halftrack, added bf.109E-3 with two wing cannons (20mm MG FF) and two nasal machine guns (7.92mm MG17). Were turned out poorly P-51 and now it is fixed! Copy to the folder Update units (Complete). https://drive.google.com/file/d/1-JmhftkntubQ63XBbJbOaDI7q2ZPZ9FF/view?usp=sharing...
by TangSooDo
Thu Oct 11, 2018 7:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Update units(Final)
Replies: 53
Views: 9358

Re: Update units(Final)

I have been playing Allied Corps using this mod, and it's going well. However, certain US units can only select the Autocar Halftrack as transportation, and there is no sound for this transport.
by TangSooDo
Mon Jun 04, 2018 8:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2396
Views: 422986

Re: Battlefield: Europe MOD v1.9

I have been successfully playing the first US DLC 1942 while having BE installed in GME. So far it works. I suspect certain equipment doesn't make the translation however. Very interesting and fun, nevertheless. I would like to know how to use the vanilla unit icons on the strategic map however as m...
by TangSooDo
Fri Dec 08, 2017 9:56 pm
Forum: Panzer Corps : Scenario Design
Topic: Maelstrom (US and Red Dawn campaign)
Replies: 123
Views: 29227

Re: Maelstrom (US campaign) OCT 2012

Demyansk, I need an email address for you.
by TangSooDo
Thu Dec 07, 2017 2:09 pm
Forum: Panzer Corps : Scenario Design
Topic: Maelstrom (US and Red Dawn campaign)
Replies: 123
Views: 29227

Re: Maelstrom (US campaign) OCT 2012

Eureka! In perusing backed up files from my old computer I have found both folders which are necessary to play this great mod. I will be happy to email them to interested folks.
by TangSooDo
Sun Aug 27, 2017 12:38 pm
Forum: Gettysburg: The Tide Turns
Topic: Game autoscrolls on it´s own
Replies: 11
Views: 2301

Re: Game autoscrolls on it´s own

I have the same issue.
by TangSooDo
Sat Aug 26, 2017 8:50 pm
Forum: Gettysburg: The Tide Turns
Topic: Game autoscrolls on it´s own
Replies: 11
Views: 2301

Re: Game autoscrolls on it´s own

Same here.
by TangSooDo
Fri Aug 25, 2017 9:37 pm
Forum: Gettysburg: The Tide Turns
Topic: Gettysburg: The Tide Turns Version 1.04 is now LIVE
Replies: 7
Views: 2588

Re: Gettysburg: The Tide Turns Version 1.04 is now LIVE

This update resolves my biggest complaint; i.e., the inability to continue the campaign after turn 11 if one side has met victory conditions. Interestingly, playing as Union against medium AI I find the game has unfolded in a more historical way in terms of positions than previously at easy level in...
by TangSooDo
Tue Aug 01, 2017 12:36 pm
Forum: Gettysburg: The Tide Turns
Topic: More historical victory conditions
Replies: 2
Views: 438

More historical victory conditions

I realize this is really blue sky, but I have posted already my opinion that the victory objective locations are arbitrary. They became important in the historical battle because of the way the battle developed, but in terms of one army defeating the other they are meaningless. The goal of the Army ...
by TangSooDo
Mon Jul 24, 2017 2:47 pm
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1182

Re: Campaign Game Ends at Turn 11 of 31

Both scenarios were definitely the campaign, however I was in the second day of the ftf game and hadn't gotten that far in the game as USA vs. AI. I wonder if Round Top gets added as an objective on the second day?
by TangSooDo
Sun Jul 23, 2017 7:38 pm
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1182

Re: Campaign Game Ends at Turn 11 of 31

Here's something odd -- playing USA vs AI CSA Round Top is not a victory hex. However, playing a FTF game it is a victory hex.
by TangSooDo
Thu Jul 20, 2017 6:29 pm
Forum: Gettysburg: The Tide Turns
Topic: Campaign Game Ends at Turn 11 of 31
Replies: 12
Views: 1182

Re: Campaign Game Ends at Turn 11 of 31

I strongly favor allowing the campaign to continue and not end on Day 1 regardless of objectives held or points accumulated. I've had campaigns end at Turn 11 both as CSA and USA, admittedly playing at easy level. The objective hexes are really arbitrary; what mattered in the actual event was whethe...
by TangSooDo
Tue Jul 18, 2017 6:23 pm
Forum: Gettysburg: The Tide Turns
Topic: Initial thoughts/issues
Replies: 28
Views: 4520

Re: Initial thoughts/issues

It seems more like this: If it is a move phase and there is an artillery unit eligible to move, select that unit, then press G and this gives line of sight for the unit. I have experimented a few times, and it's worked every time this way. Just hovering doesn't do it, and it works only for artiller...
by TangSooDo
Tue Jul 18, 2017 4:05 pm
Forum: Gettysburg: The Tide Turns
Topic: Initial thoughts/issues
Replies: 28
Views: 4520

Re: Initial thoughts/issues

It seems more like this: If it is a move phase and there is an artillery unit eligible to move, select that unit, then press G and this gives line of sight for the unit. I have experimented a few times, and it's worked every time this way. Just hovering doesn't do it, and it works only for artillery.
by TangSooDo
Mon Jul 17, 2017 10:06 pm
Forum: Gettysburg: The Tide Turns
Topic: Initial thoughts/issues
Replies: 28
Views: 4520

Re: Initial thoughts/issues

When artillery units are ready to target a window pops up which says "G= Highlight LoS". This seems to work only occasionally. I admit that eligible targets are very clearly identified, so this isn't critical, but I'm wondering if it's a bug.
by TangSooDo
Sat Jul 15, 2017 12:56 pm
Forum: Gettysburg: The Tide Turns
Topic: Firing range for each type of unit?
Replies: 4
Views: 767

Re: Firing range for each type of unit?

Ranges and their effects are on page 18 of the manual.
by TangSooDo
Sun May 14, 2017 4:24 pm
Forum: Panzer Corps : Scenario Design
Topic: Eastern Front: Soviet Storm v1.96b
Replies: 1065
Views: 215204

Re: Eastern Front: Soviet Storm 1.9 (RELEASED)

This truly is a great mod. Personally, I think the Axis mini-mod is the Goldilocks choice -- the Great Patriotic War is too big, the Forgotten Campaigns too different, but the Caucasus is just right. Well, I'm kidding a bit. Some day I'll complete the Great Patriotic War and get all the way through ...
by TangSooDo
Tue May 09, 2017 5:28 pm
Forum: Panzer Corps : Scenario Design
Topic: Napoleonic Wars by Konstantin DOWNLOAD
Replies: 47
Views: 9289

Re: Napoleonic Wars by Konstantin DOWNLOAD

In reply to rubyjuno, I have played up to Ulm in 1805. Once you get out of Egypt, as well as I can remember, you can obtain decisive wins by occupying all the victory cities. Although I'm not sure, it seems that only marginal wins are possible prior to Marengo, and that happens the moment you occupy...
by TangSooDo
Mon May 08, 2017 7:22 pm
Forum: Panzer Corps : Scenario Design
Topic: Napoleonic Wars by Konstantin DOWNLOAD
Replies: 47
Views: 9289

Re: Napoleonic Wars by Konstantin DOWNLOAD

What does the air defense rating of the units mean, if anything?
by TangSooDo
Fri Apr 28, 2017 2:13 pm
Forum: Panzer Corps : Scenario Design
Topic: Napoleonic Wars by Konstantin DOWNLOAD
Replies: 47
Views: 9289

Re: Napoleonic Wars by Konstantin DOWNLOAD

Okay I won a decisive victory at Marengo1, so that part I have figured out. Simply a matter of occupying all four victory locations. I'm not sure if it took more turns that I might not have gotten the decisive.

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