Search found 785 matches

by Paul59
Mon Jun 24, 2019 9:36 pm
Forum: Field of Glory II
Topic: Khazar Guard in Public Beta
Replies: 1
Views: 38

Khazar Guard in Public Beta

Hi Richard,

The Dismounted Muslim Armoured Lancers have had their Unit Scaling increased to 2550 in the Public Beta 1.5.14. However the Khazar Guard, who use exactly the same model, are still on 2500. I guess this is an oversight and should be increased as well?

cheers

Paul
by Paul59
Mon Jun 24, 2019 7:02 am
Forum: Field of Glory II
Topic: General hopping after melee combat
Replies: 9
Views: 259

Re: General hopping after melee combat

melm wrote:
Mon Jun 24, 2019 6:35 am
I don't see why we can't transfer general in your case. The unit routs the enemy so not engaged. The unit is not in pursue.
Yes, I have often taken advantage of this "feature". I've never considered it to be a problem.
by Paul59
Sat Jun 22, 2019 11:50 pm
Forum: Field of Glory II: Tech Support
Topic: Updater wants to roll my FOG II games back to 1.5.12
Replies: 16
Views: 171

Re: Updater wants to roll my FOG II games back to 1.5.12

I had this problem myself. I think that 1.5.3 is a MOD. It needs to be installed in a specific place to not interfere with the game version. I didn't even realize I had installed a MOD. Follow the instructions by VPaulus and you should be good to go. That's how I did it. Whether or not that MOD wor...
by Paul59
Sat Jun 22, 2019 8:29 pm
Forum: Field of Glory II
Topic: Is there any plan on mid medieval, late medieval or even renaissance DLCs?
Replies: 19
Views: 550

Re: Is there any plan on mid medieval, late medieval or even renaissance DLCs?

Yes, 32 figures maximum per unit would probably be enough. We could have 4 figure sleeves of arquebusiers at each corner, leaving 16 figures to make up the pike square in the middle. Of course, we could not fit 32 current scale figures into a tile, so either the tiles would have to be bigger or the...
by Paul59
Sat Jun 22, 2019 8:13 pm
Forum: Field of Glory II
Topic: QUESTION: Generals Everywhere?
Replies: 3
Views: 113

Re: QUESTION: Generals Everywhere?

Those units do not all have generals! This is merely a graphical issue with the current version of the TT Mod. I call it the long banner problem. It only affects certain nations banners and only in MP, and will be fixed in the next update. I identified the solution many months ago: http://www.slithe...
by Paul59
Sat Jun 22, 2019 4:03 pm
Forum: Field of Glory II
Topic: Is there any plan on mid medieval, late medieval or even renaissance DLCs?
Replies: 19
Views: 550

Re: Is there any plan on mid medieval, late medieval or even renaissance DLCs?

The FoG2 rules (especially for shooting and ammo) would become a bit insufficient when getting into European Pike & Shot era. That would be easily fixed. FOG2 is a development of Pike and Shot Campaigns, and uses very similar scripts, it would be easy for the developer to change the FOG2 rules to s...
by Paul59
Sat Jun 22, 2019 2:26 pm
Forum: Field of Glory II
Topic: Is there any plan on mid medieval, late medieval or even renaissance DLCs?
Replies: 19
Views: 550

Re: Is there any plan on mid medieval, late medieval or even renaissance DLCs?

The FoG2 rules (especially for shooting and ammo) would become a bit insufficient when getting into European Pike & Shot era. That would be easily fixed. FOG2 is a development of Pike and Shot Campaigns, and uses very similar scripts, it would be easy for the developer to change the FOG2 rules to s...
by Paul59
Thu Jun 20, 2019 10:50 pm
Forum: Field of Glory II
Topic: Non-lancer cavalry tactics
Replies: 21
Views: 470

Re: Non-lancer cavalry tactics

I wonder if it is possible to change the scripts so that cavalry can break off from combat, but stay in the current tile if there is no clear tile to fall back into. That would stop any gamey tactics. PRECISELY what I am suggesting at a minimum. I'm not sure it is needed, BUT I was suggesting furth...
by Paul59
Thu Jun 20, 2019 8:07 pm
Forum: Field of Glory II
Topic: Non-lancer cavalry tactics
Replies: 21
Views: 470

Re: Non-lancer cavalry tactics

I wonder if it is possible to change the scripts so that cavalry can break off from combat, but stay in the current tile if there is no clear tile to fall back into. That would stop any gamey tactics.
by Paul59
Thu Jun 20, 2019 4:14 pm
Forum: Field of Glory II: Tech Support
Topic: Updater wants to roll my FOG II games back to 1.5.12
Replies: 16
Views: 171

Re: Updater wants to roll my FOG II games back to 1.5.12

It seems that we have a completely different understanding of admjack's "problem". You seem to think that his game is actually stuck. While I think that he is just confused about the update. He thinks that 1.5.12 is an earlier version than 1.5.3, and is therefore reluctant to use the updater. Who kn...
by Paul59
Thu Jun 20, 2019 3:52 pm
Forum: Field of Glory II
Topic: Ambush battles?
Replies: 14
Views: 255

Re: Ambush battles?

Having the ambushed units moderately disordered for a number of turns could be nice option for proper ambush battles like the Teutoburg forest. In the battle of Megiddo it takes the Egyptians one turn to literally turn their marching formation into completely organized battle line. I would not cons...
by Paul59
Thu Jun 20, 2019 2:44 pm
Forum: Field of Glory II
Topic: Ambush battles?
Replies: 14
Views: 255

Re: Ambush battles?

Having the ambushed units moderately disordered for a number of turns could be nice option for proper ambush battles like the Teutoburg forest. In the battle of Megiddo it takes the Egyptians one turn to literally turn their marching formation into completely organized battle line. I would not cons...
by Paul59
Thu Jun 20, 2019 2:34 pm
Forum: Field of Glory II: Tech Support
Topic: Updater wants to roll my FOG II games back to 1.5.12
Replies: 16
Views: 171

Re: Updater wants to roll my FOG II games back to 1.5.12

Why does he need to uninstall the game? From the original post it seems like nothing is wrong with his game, he just needs to update to 1.5.12. I think the original poster is just confused by the version names, he thinks that 1.5.12 sounds like an earlier version than 1.5.3. I have had the same tho...
by Paul59
Thu Jun 20, 2019 9:56 am
Forum: Field of Glory II: Tech Support
Topic: Updater wants to roll my FOG II games back to 1.5.12
Replies: 16
Views: 171

Re: Updater wants to roll my FOG II games back to 1.5.12

Please do the following: 1. Uninstall the game 2. Download the last game installer file v1.5.12. from the Member's Area 3. Install the game 4. When asked to insert the serial number, please click in the drop down menu "Select a New Product to Install... " and select "Field of Glory II". Type your "...
by Paul59
Sun Jun 16, 2019 3:07 pm
Forum: Field of Glory II: Modding
Topic: Strength Mulitplyer
Replies: 1
Views: 68

Re: Strength Mulitplyer

Hi ....Need a bit of help . Looking to make my own Fictional Campaign battle in the Editor, but dont want the map cluttered with units. Been reading about a "Strength Multiplyer which can double or more the size of the units. Question where can I find this ? I just want to increase a unit size from...
by Paul59
Wed Jun 12, 2019 6:49 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 142
Views: 12956

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

bodkin wrote:
Wed Jun 12, 2019 1:49 am
Stockwellpete has already discussed this with me, and I have agreed to only release the new version of the TT Mod after the fifth season of the Digital League ends.

cheers

Paul



So no new release till August 11th?
That is correct.
by Paul59
Tue Jun 11, 2019 11:15 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 142
Views: 12956

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

The TT mod has now been updated to cover the "Rise of Persia" DLC. Hi Paul Just a heads up. I noticed that some of the troop costs in your mod are not compatible with the latest changes eg. superior armoured bow cavalry are still 72 points and Thorakitae 54 points. We are using your mod for the Bib...
by Paul59
Mon Jun 10, 2019 7:42 am
Forum: Field of Glory II: Tech Support
Topic: Problems of units' moving animation and moving sounds
Replies: 9
Views: 210

Re: Problems of units' moving animation and moving sounds

The [March] and [Jog] animations are part of the animation set created by the animator, but are not directly used by any units. All units use the [Move] animation - for some units, mostly heavy spearmen and pikes, this is a clone of the [March] animation, for most it is a clone of the [Jog] animati...
by Paul59
Sun Jun 09, 2019 9:42 pm
Forum: Field of Glory II: Scenario Design
Topic: Update Status after MoraleStatus
Replies: 3
Views: 120

Re: Update Status after MoraleStatus

I'm changing the MoraleStatus of a couple of units by setting the attribute in the CustomiseUnits() function... FUNCTION CustomiseUnits() { int i; int id; int starting_strength; // starting strength - percent of full base unit strength // Custom MoraleStatus id = GetUnitID(1,1); if (id != -1) { Set...
by Paul59
Sun Jun 09, 2019 9:36 pm
Forum: Field of Glory II: Tech Support
Topic: Problems of units' moving animation and moving sounds
Replies: 9
Views: 210

Re: Problems of units' moving animation and moving sounds

The [March] and [Jog] animations are part of the animation set created by the animator, but are not directly used by any units. All units use the [Move] animation - for some units, mostly heavy spearmen and pikes, this is a clone of the [March] animation, for most it is a clone of the [Jog] animati...

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