Search found 706 matches

by Paul59
Mon May 20, 2019 11:33 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Hey Paul! Loving the mod as always. Any plans for the new update? That new allies feature sounds pretty amazing. Think it will have any applications to TT's already sterling roster list? I will update the TT Mod sometime after the next DLC and official patch are released. But it will be quite somet...
by Paul59
Thu May 09, 2019 1:51 pm
Forum: Field of Glory II: Tech Support
Topic: Chariots receiving impact POA in non-open track terrain
Replies: 3
Views: 80

Re: Chariots receiving impact POA in non-open track terrain

Tracks are paths (or minor roads). They actually turn Forest, Rough or other non open terrain into open terrain if they go though it.
by Paul59
Thu May 02, 2019 10:19 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Thanks lapdog, The explanation is simple, there is nothing wrong with the textures themselves, but the extra texture sets do not have the associated Normal and Spec files included. The problem does not show up in the editor for some reason. I will include the required missing files in the next upda...
by Paul59
Tue Apr 30, 2019 1:33 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Think there may be an issue with the Axumite list as the Guard foot is cheaper than ordinary foot? Cheers Adam I am out of the country, so can't check this for a few days. But the explanation might be that the Axumite Foot are a 720 man unit, while the guard are only 480 men. As I explained elsewhe...
by Paul59
Mon Apr 29, 2019 8:07 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

vakarr wrote:
Sun Apr 28, 2019 11:12 pm
Hi, you will find my preferences in the Mercenaries & Allies mod, and I have had a request that the TT mod and my mod be combined - if you are a beta tester I need say no more.
It's already done.
by Paul59
Sun Apr 28, 2019 10:11 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Think there may be an issue with the Axumite list as the Guard foot is cheaper than ordinary foot? Cheers Adam I am out of the country, so can't check this for a few days. But the explanation might be that the Axumite Foot are a 720 man unit, while the guard are only 480 men. As I explained elsewhe...
by Paul59
Wed Apr 24, 2019 4:53 pm
Forum: Battle Academy : Modders Corner
Topic: New 3D Models for modders
Replies: 138
Views: 38781

Re: New 3D Models for modders

Thanks. :oops: I did a tons of ww2 models before having (destructive) cats. :mrgreen: The KS-750 is now ready to action: http://amaris-games.com/wp-content/uploads/2014/04/KS750_011-1024x576.jpg http://amaris-games.com/wp-content/uploads/2014/04/KS750_02-1024x576.jpg http://amaris-games.com/wp-cont...
by Paul59
Tue Apr 23, 2019 8:08 pm
Forum: Field of Glory II
Topic: Scenario - Dara
Replies: 1
Views: 390

Re: Scenario - Dara

In FOG2 the Irrigation ditches do not cause disorder if a unit moves across it. They do provide some combat advantages to infantry units defending behind an Irrigation Ditch, the manual explains it in more detail. To be honest, Dara is more of a cavalry battle, so the ditches do not play a big role....
by Paul59
Sat Apr 20, 2019 12:09 pm
Forum: Hannibal: Rome and Carthage
Topic: Wish they made an Alexander the Great or Caesar or other ancient title w/this Engine
Replies: 2
Views: 85

Re: Wish they made an Alexander the Great or Caesar or other ancient title w/this Engine

Also, the exporting/importing of battles between Empires and FOG2 is very simple and streamlined. If you want, you can choose to close Empires and start FOG2 with one click, and vice versa. Importing the battle from the other game is also just one click, there is no searching through save files to f...
by Paul59
Sat Apr 20, 2019 12:22 am
Forum: Hannibal: Rome and Carthage
Topic: Wish they made an Alexander the Great or Caesar or other ancient title w/this Engine
Replies: 2
Views: 85

Re: Wish they made an Alexander the Great or Caesar or other ancient title w/this Engine

Feeling nostalgic for this one - this was such a great engine, and a great, great game!! What a shame they never made another Ancient's title with it - ideally Alexander the Great or Caesar, I know I would've played it for 100's of hours (as I played this one). Victory or Glory, the developers foll...
by Paul59
Wed Apr 17, 2019 8:42 am
Forum: Field of Glory II
Topic: Warband cost difference
Replies: 7
Views: 520

Re: Warband cost difference

This was already reported by Gaznak on 21st March: http://www.slitherine.com/forum/viewtopic.php?f=477&t=89442&start=100 Warband cost was originally 63 points, but was later reduced to 58 by a game update. I tried to change the cost of all the TT Mod Warbands, but missed the Celtiberians. I actually...
by Paul59
Sun Apr 07, 2019 11:03 am
Forum: Field of Glory II: Tech Support
Topic: Bug report:When zoom in the -100 or more heights' terrain maps the units' shadows will disappeared
Replies: 3
Views: 679

Re: Bug report:When zoom in the -100 or more heights' terrain maps the units' shadows will disappeared

Thanks Dux, I know the team have already fixed this issue for the next update. It only affects scenarios that have tiles with a minus elevation, so only currently only affects Granikos and Issos. A few months ago I was designing a new scenario with minus elevations, and that is how it was discovered...
by Paul59
Sat Mar 30, 2019 9:56 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Thanks Morbio, By the look of the second screenshot, all the banners turned normal, probably after you moused over them. I have actually found a final fix for this annoying problem. I posted about it on 4th March: http://www.slitherine.com/forum/viewtopic.php?f=477&t=89442&start=80 So the banner pro...
by Paul59
Sat Mar 30, 2019 10:43 am
Forum: Field of Glory II: Tech Support
Topic: Chariot not auto-drop cohesion
Replies: 2
Views: 151

Re: Chariot not auto-drop cohesion

The opponent's chariot rout my Assyrian medium foot, pursued and then charged to the flank of my chariot, exposing his flank to my Guard Foot. But when my Guard foot charging the chariot, it didn't auto-drop cohesion. Please advise. (Forum is extremely slow from my end. I am not able to upload the ...
by Paul59
Tue Mar 26, 2019 11:28 am
Forum: Field of Glory II
Topic: Hidden Enemy Troops Rallying
Replies: 42
Views: 1992

Re: Hidden Enemy Troops Rallying

My preference is to have the fanfare, but not show the text. It can imagine that horns would be blown to rally the troops, to call the warriors back to the banner and this could be heard by both sides. I even don't mind much the camera panning as it is generally fleeting and would give the enemy a ...
by Paul59
Mon Mar 25, 2019 12:51 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Where exactly is the Campaigns Folder I am meant to be looking for as per the above screenshot? I don't see a TT Mod in the Slitherine FG2 CAMPAIGNS folder I can see - so where is it? I assume the left-hand side of the screen shot is a red herring. The folder on the left hand side shows the main ga...
by Paul59
Sat Mar 23, 2019 1:47 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Thanks lapdog, The explanation is simple, there is nothing wrong with the textures themselves, but the extra texture sets do not have the associated Normal and Spec files included. The problem does not show up in the editor for some reason. I will include the required missing files in the next upda...
by Paul59
Sat Mar 23, 2019 10:57 am
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

Thanks lapdog, The explanation is simple, there is nothing wrong with the textures themselves, but the extra texture sets do not have the associated Normal and Spec files included. The problem does not show up in the editor for some reason. I will include the required missing files in the next updat...
by Paul59
Fri Mar 22, 2019 11:54 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

iberian sctuarii look weird. i m not trying to nit pick , but ask anyone and they ll tell you that vanilla sctuarii look better vanilla sctuarii look significantly better. White/yellow (clean colors) gives them freshness and they stand out . these colors while being too dark have some kind of glitc...
by Paul59
Fri Mar 22, 2019 5:54 pm
Forum: Field of Glory II
Topic: New TT Mod version 1.5.3 AVAILABLE HERE!
Replies: 137
Views: 10609

Re: New TT Mod version 1.5.3 AVAILABLE HERE!

any chance to add leg armor (greaves) to chalkaspides of the seleucids, they d look even better, and from historical point of view i think its irrelevant, too muddied to be even discussed in the context of game graphics (which are very limited) also would it be possible to add any kind of cloth to ...

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