Great! Fixed in both games yes?rbodleyscott wrote: ↑Tue Apr 16, 2024 5:56 am The bug (introduced in the recent .EXE update) has been found and hopefully fixed.
Since I cannot see the bug myself, I will have to release a beta update so you guys can see if it is fixed for you.
Search found 2058 matches
- Tue Apr 16, 2024 1:17 pm
- Forum: Field of Glory II: Medieval
- Topic: Terrain Display Bug in Beta versions
- Replies: 15
- Views: 265
Re: Terrain Display Bug in Beta versions
- Mon Apr 15, 2024 12:45 pm
- Forum: Field of Glory II: Medieval
- Topic: Terrain Display Bug in Beta versions
- Replies: 15
- Views: 265
Re: Terrain Display Bug in Beta versions
This happens to me in both ancients and medieval beta, but not release versions. It does not happen in either the force comp or deployment phase, only once the game has started. I have a GeForce RTX 2070 Super.
- Sun Apr 14, 2024 5:26 pm
- Forum: Field of Glory II
- Topic: How to deal with cavalry (both for & against)
- Replies: 26
- Views: 650
Re: How to deal with cavalry (both for & against)
Good points, some minor additions - 'Best Equipped Cavalry' in Medieval can evade despite having Lance. Infantry cannot break off from Elephants, but cavalry can; so depending on the angle/the tiles behind them, they may be able to break off and get away if there is another friendly unit nearby tha...
- Sun Apr 14, 2024 5:23 pm
- Forum: Field of Glory II: Medieval
- Topic: Terrain Display Bug in Beta versions
- Replies: 15
- Views: 265
Terrain Display Bug in Beta versions
In both the Ancients and Medieval betas, odd visual bugs happen when moving units through terrain such as BUAs (which turn green or gray), forests (which some trees change colors) roads (which show weeds) etc. etc. This is only in the beta versions. kronenblatt reports the same.
- Wed Apr 10, 2024 9:34 pm
- Forum: Field of Glory II
- Topic: Deployment
- Replies: 1
- Views: 98
- Wed Apr 10, 2024 3:43 am
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: HOML 6 Ancients Challenges
- Replies: 75
- Views: 1694
Re: HOML 6 Ancients Challenges
Division A
Challenges up for CheAhn and Rosedelio, PM sent
Challenges up for CheAhn and Rosedelio, PM sent
- Tue Apr 09, 2024 2:45 pm
- Forum: Field of Glory II
- Topic: How to deal with cavalry (both for & against)
- Replies: 26
- Views: 650
Re: How to deal with cavalry (both for & against)
Speaking of army lists, I noticed in some of snuggle's videos that he mentions that Huns don't do well in multiplayer. Is there a good source of multiplayer stats by army? I tried googling and I find links that are either really old (2018 timeframe), or broken links. nomads are better in multiplaye...
- Mon Apr 08, 2024 2:54 pm
- Forum: Field of Glory II
- Topic: How to deal with cavalry (both for & against)
- Replies: 26
- Views: 650
Re: How to deal with cavalry (both for & against)
A minor point on that first video, that was awhile ago so I can't remember the exact rationale for moving my right, but one possibility is that I didn't want to stand and take the stationary shooting bonus. Keep in mind that missile units are never firing at 100% effectiveness, but instead at 80% e...
- Sat Apr 06, 2024 5:31 pm
- Forum: Field of Glory II
- Topic: How to deal with cavalry (both for & against)
- Replies: 26
- Views: 650
Re: How to deal with cavalry (both for & against)
I start out by trying to destroy their lights, but it takes so many turns, since the lights all evade. Halfway through the rest of their army catches up, and I give up and try to deal with the other units instead. Is it worth persevering and getting full Lights-Dominance (ie I have some lights left...
- Sat Apr 06, 2024 12:25 am
- Forum: Field of Glory II
- Topic: How to deal with cavalry (both for & against)
- Replies: 26
- Views: 650
Re: How to deal with cavalry (both for & against)
Hmm I haven't made a guide video on cavalry yet, but you can find plenty of videos of me or opponents using cavalry armies on my channel. Cursory searches for 'Hun' or 'Mongol' on the channel bring up plenty of matches. Of course that is multiplayer, which is even points as opposed to being outnumb...
- Fri Apr 05, 2024 1:39 am
- Forum: Field of Glory II
- Topic: How to deal with cavalry (both for & against)
- Replies: 26
- Views: 650
- Mon Mar 11, 2024 5:06 pm
- Forum: Field of Glory II: Medieval - Modding
- Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
- Replies: 10
- Views: 405
- Mon Mar 11, 2024 12:29 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: Chaos Tourney VIII launching June 1st
- Replies: 7
- Views: 208
Re: Chaos Tourney VIII launching June 1st
Regular for me
- Sun Mar 10, 2024 11:35 pm
- Forum: Field of Glory II: Tournaments & Leagues
- Topic: HOML 6 Sign up Ancients - Full
- Replies: 81
- Views: 2226
Re: HOML 6 Sign up Ancients
Army choice - Gallic 390-301BC
- Sun Mar 10, 2024 4:16 am
- Forum: Field of Glory II
- Topic: Development wishlist
- Replies: 138
- Views: 8283
Re: Development wishlist
Wrong forum - this is for the Field of Glory II tactical battle game. You want the Field of Glory: Empires forum -
https://www.slitherine.com/forum/viewforum.php?f=534
- Fri Mar 08, 2024 2:06 pm
- Forum: Field of Glory II: Medieval
- Topic: HYW French campaign opening battle
- Replies: 21
- Views: 638
Re: HYW French campaign opening battle
That is literally what I did and got the 36/57 timeout. Not to be rude, but I really doubt that RNG alone can account for an 8 turn and 30 rout % difference. For force comp, I maxed out on massed missile units and ribauds, and only then grabbed a few maa. I immediately dismounted all of my maa, tho...
- Fri Mar 08, 2024 2:01 pm
- Forum: Field of Glory II
- Topic: Could anyone give me Insights on Advanced Tactics in Field of Glory II?
- Replies: 5
- Views: 312
Re: Could anyone give me Insights on Advanced Tactics in Field of Glory II?
Hello there, As a new member in this forum and wish to share and gain some knowledge. I'm relatively new to the "Field of Glory II" community and have been thoroughly enjoying the game thus far. As I delve deeper into its intricacies, I find myself seeking advice and insights from experie...
- Fri Mar 08, 2024 2:32 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
- Replies: 10
- Views: 405
Re: A new capability: Pole Arms
Yup, and thus if you switched out 20% HW for 20% polearms it would be a purely cosmetic change.
- Fri Mar 08, 2024 2:32 am
- Forum: Field of Glory II: Medieval
- Topic: HYW French campaign opening battle
- Replies: 21
- Views: 638
Re: HYW French campaign opening battle
I don't normally do single player but I did the first 2 missions at difficulty 3 out of curiosity. First one was kinda messy but won it 45-15; mostly by spreading out enough to open up gaps, luring spears into the rough and counter charging with knights, etc etc. Mission 2 I won on turn 16 42-5; re...
- Fri Mar 08, 2024 12:40 am
- Forum: Field of Glory II: Medieval - Modding
- Topic: Gameplay tweaks: a new capability Pole Arms and can dismount in battle
- Replies: 10
- Views: 405
Re: A new capability: Pole Arms
I don't think it should matter at all if added to the existing pike units, as Lancer and Sword canceling as done by Spear/Pike units is already dependent on the units being Steady. If the 80% pike 20% HW unit is steady, it essentially acts as if it is 100% Pike, except with negating 10 Armor Advanta...